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Wierd Armor Issue


jonesjoshuar

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My post seemed to disappear, so if there is an issue pm me please.

 

I followed the tutorial of retexturing and there is nothing i can tell that i am doing wrong. It is disappearing when equiped. The gnd is fine. They have normal maps. I did all pieces of the set the same way and only the cuirass was effected. I converted dds to jpg just to be safe. I used paint.net to alter them. dds convertor pack to dds. All but the cuirass is great. The gnd of the cuirass is fine. In nifskope it shows up fine. The wiki says it is do to normal maps but it has the normal maps. What else do i need to look at?

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My post seemed to disappear, so if there is an issue pm me please.

 

I followed the tutorial of retexturing and there is nothing i can tell that i am doing wrong. It is disappearing when equiped. The gnd is fine. They have normal maps. I did all pieces of the set the same way and only the cuirass was effected. I converted dds to jpg just to be safe. I used paint.net to alter them. dds convertor pack to dds. All but the cuirass is great. The gnd of the cuirass is fine. In nifskope it shows up fine. The wiki says it is do to normal maps but it has the normal maps. What else do i need to look at?

Yeah, forums seemed to have experienced another rollback.

 

When exporting the textures make sure that you're exporting as dxt3. Also, double check your mipmap settings, if they aren't enabled, enable them, if they're enabled, disable them for both the texture and normal map.

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My post seemed to disappear, so if there is an issue pm me please.

 

I followed the tutorial of retexturing and there is nothing i can tell that i am doing wrong. It is disappearing when equiped. The gnd is fine. They have normal maps. I did all pieces of the set the same way and only the cuirass was effected. I converted dds to jpg just to be safe. I used paint.net to alter them. dds convertor pack to dds. All but the cuirass is great. The gnd of the cuirass is fine. In nifskope it shows up fine. The wiki says it is do to normal maps but it has the normal maps. What else do i need to look at?

Yeah, forums seemed to have experienced another rollback.

 

When exporting the textures make sure that you're exporting as dxt3. Also, double check your mipmap settings, if they aren't enabled, enable them, if they're enabled, disable them for both the texture and normal map.

 

i have tried it with minmaps off and on and got nothing. Whats wierd is that the texture in the gnd is fine but equiped its messed up

 

 

of course fine in nifskope

 

note:

I did not alter the normal map should i go ahead do that? I just needed different colors not different heights. Yet if converting and reconverting it might help?

This did not help either way. so odd.

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If you are trying to use the existing normal maps, this might be part of why they aren't working. The texture names are rather specific for this kind of usage.

 

With the standard names

cuirass.dds

and

cuirass_n.dds

you would need to name your new texture something like

cuirass_red.dds

for it to use the same normal map as the vanilla cuirass. You should also make sure that the texture file is the same dxt compression. You may also need to have the normal map extracted to the data directory.

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With the standard names

cuirass.dds

and

cuirass_n.dds

you would need to name your new texture something like

cuirass_red.dds

for it to use the same normal map as the vanilla cuirass. You should also make sure that the texture file is the same dxt compression. You may also need to have the normal map extracted to the data directory.

 

ill try renaming it. However it is standing in its own custom directory so i assumed it was unnecessary. I copied the extracted files over. and edit them there. All of the other normal maps and textures work fine. The cuirass_gnd shows up fine its just biped version. Okay, i am going to go give this a shot.

 

EDIT:still no dice with renaming. rEextracted the mesh its not corrupted...Im ready to through this set out the window and make another.

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With the standard names

cuirass.dds

and

cuirass_n.dds

you would need to name your new texture something like

cuirass_red.dds

for it to use the same normal map as the vanilla cuirass. You should also make sure that the texture file is the same dxt compression. You may also need to have the normal map extracted to the data directory.

 

ill try renaming it. However it is standing in its own custom directory so i assumed it was unnecessary. I copied the extracted files over. and edit them there. All of the other normal maps and textures work fine. The cuirass_gnd shows up fine its just biped version. Okay, i am going to go give this a shot.

 

EDIT:still no dice with renaming. rEextracted the mesh its not corrupted...Im ready to through this set out the window and make another.

The texture needs to be in the same directory as the normal map. The .nif needs to link to the texture in that directory. Instead of just looking at the mesh in the render window, how about in the preview when worn by an NPC, or in game? When worn is it invisible, or do you get unusual effects such as polygons stretching all over the place? If it is invisible, it is because of this issue;

http://cs.elderscrolls.com/constwiki/index...g_normal_map.29

read through it a bit closer.

If there is any part that deals with the mesh being visible, but seriously deformed, then it is that there is a problem with the textures being used. That's just how it is.

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I did all the wiki stuff and followed through....not that it matters.

 

well it is wierd but okay...i fixed it or it fixed itself or what it works in game but does not show up in the CS. Odd but an odd i can live with. Thanks vangrant. Just goes to show if you tinker with it long enough at the very least you will accidently get it right.

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