Deleted76451128User Posted November 1, 2021 Share Posted November 1, 2021 Im making an armor mashup that is composed of a few parts - more specifically its an amulet with a few things attatched. ive been looking everywhere for an answer but somehow i think im falling short somewhere. the problem i have is that after i get through with bodyslide and weighing all the and send it through the creation kit all the parts disappear when worn by the player. alot (of what little ive been about to find) of what ive read keeps saying that the meshes dont have bone weights which explains why they dont appear in game. ive weight this mesh over a dozen times surely it cant possibly be that, surely no game engine can be THAT finicky. ive been trying to fix this issue for a good long while now. one thing to note is that i used the "lace" from the amulet of zenithar as one of my parts, ive warped it, moved it, etc and it remains while all the other parts dont which i find unusual. Link to comment Share on other sites More sharing options...
Hanaisse Posted November 1, 2021 Share Posted November 1, 2021 Were these 'other parts' previously static items? One thing to check for is transforms on each piece. In Outfit Studio, double click on each shape in the Meshes tab to open the properties box then look in the Coordinates tab. All fields in Origin and Rotation should be zero, change them if they're not. Leave the box that says Recalculate geometry's coordinates ticked so they stay where they are. Also in the properties, check the Geometry tab and make sure Skinned is ticked and nothing else. Check your Partitions for each shape as well. They should all have one SBP_32_Body partition. Other than those tips can't really advise further unless you post the nif somewhere. Link to comment Share on other sites More sharing options...
Deleted76451128User Posted November 1, 2021 Author Share Posted November 1, 2021 Were these 'other parts' previously static items? One thing to check for is transforms on each piece. In Outfit Studio, double click on each shape in the Meshes tab to open the properties box then look in the Coordinates tab. All fields in Origin and Rotation should be zero, change them if they're not. Leave the box that says Recalculate geometry's coordinates ticked so they stay where they are. Also in the properties, check the Geometry tab and make sure Skinned is ticked and nothing else. Check your Partitions for each shape as well. They should all have one SBP_32_Body partition. Other than those tips can't really advise further unless you post the nif somewhere. yes the other parts are technically static items. Transforms look alright - everything is zeroed out ticking "skinned" makes them disappear, not sure if thats right or not >.> as for "SBP_32_Body partition" they appear to be missing those, i assume thats probably whats got me. thats not somthing i have to do through somthing like nifskope is it? Link to comment Share on other sites More sharing options...
Hanaisse Posted November 1, 2021 Share Posted November 1, 2021 Alright, well, they need to be skinned. Are you sure every shape is properly weighted? If it's disappearing it's probably just moving to other coordinates. Pan around/zoom out to see if you can find them. Use the "F" key to turn on the transform widget where you can move it back to where you want it. Once you've done that to all the shapes go to Edit > Reset Transforms. Partitions are important for items you can equip so if some shapes don't have them you need to create it. Very easy to do in Outfit Studio. In the Partitions tab (for each shape) if there's nothing there right-click > Add Partition. The object should turn red. Click on Apply and done. Link to comment Share on other sites More sharing options...
Deleted76451128User Posted November 2, 2021 Author Share Posted November 2, 2021 (edited) Alright, well, they need to be skinned. Are you sure every shape is properly weighted? If it's disappearing it's probably just moving to other coordinates. Pan around/zoom out to see if you can find them. Use the "F" key to turn on the transform widget where you can move it back to where you want it. Once you've done that to all the shapes go to Edit > Reset Transforms. Partitions are important for items you can equip so if some shapes don't have them you need to create it. Very easy to do in Outfit Studio. In the Partitions tab (for each shape) if there's nothing there right-click > Add Partition. The object should turn red. Click on Apply and done. whoops i had loaded in a previous verision! never mind that, the current one im working with (as opposed to the backup version) is weighted properly. it also appears to have the correct partitions. what i do notice is a bit strange though... in the outfit studio the "amulet" appears in a sort of exploded view. the meshes are all skinned, they have their partitons, and they are weighted properly. for the sake of eliminating variables i even quickly tested it through the CK and (as expected :tongue:) the only part that appears is the lace of the amulet. (i also toggled freecam to see if perhaps the " exploded view" was potentially sending it into the sky or ground to which it does not appear to be so) Edited November 2, 2021 by Guest Link to comment Share on other sites More sharing options...
Hanaisse Posted November 2, 2021 Share Posted November 2, 2021 At what point did it "explode" ? I can only assume at one point you had all the pieces sitting in their proper place. Determine which parts are sitting where it should be around the neck and move the other parts to it using the "F" key widget I mentioned above. If you happen to use Discord, please come into the Outfit Studio server and look for me, it would be much easier if I can see the actual mesh and discuss it. Link to comment Share on other sites More sharing options...
Deleted76451128User Posted November 3, 2021 Author Share Posted November 3, 2021 At what point did it "explode" ? I can only assume at one point you had all the pieces sitting in their proper place. Determine which parts are sitting where it should be around the neck and move the other parts to it using the "F" key widget I mentioned above. If you happen to use Discord, please come into the Outfit Studio server and look for me, it would be much easier if I can see the actual mesh and discuss it. It appears as if the "Explosion" was the result of exporting it to a nif and having closed/returned to the outfit studio - as to why beyond that im not entirely sure... everytime i load it in to tinker with it i start a "new project" so i have a body as a base (with weights/etc/etc) and load up the nif (i technically have backups so i can always repeat the process of reweighing and whatnot if need be) as for manually relocating the meshes that certainly is an arduous task as they appear to have shifted not only on the Z but Y axis aswell (oh god why ;-;) nevertheless i moved a bunch of the meshes as close as i could for the sake of testing it in the CK once more - the problem still remains unfortunately. as for discord - i joined the sever heres my username if you're looking for me: PatchesIX#5041 Link to comment Share on other sites More sharing options...
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