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Don the Hood


Jueg

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Have you ever found it frustrating that guards can recognize you regardless of whether you're wearing a headwear the fully or partially covers your face? This is a mod request that improves realism in Skyrim for people who favor the life of a criminal. Donning a full or partial headwear such as a mask or full helmet, or as I'd like to call it donning the hood, to pass out as an ordinary citizen or a traveller that's passing through.

 

You see, when I play a game, almost literally, limitless as Skyrim, I'd like to experience everything there is to experience in the game.

 

I have to admit that making a career as an assassin or a master thief is just too exciting to give up on. There is a certain attraction in taking a life or robbing people blind. The only drawback is the consequences you are to suffer. Be it having to pay a bounty, doing your time in jail, or carving your way to freedom in blood.

 

I would love it if there were to be a mod that allowed the Dragonborn to conceal these darker, unlawful characteristics by,,, DONNING THE HOOD.

 

LOGIC BEHIND THIS: To get an actual identification of someone, the guards need to see a likeness of the character the commited the crime. How are they to arrest a criminal if the likeness of the criminal and the suspect are inconsistent?

 

HOW IT WOULD WORK (for modders): Even though throughly impressive in terms of graphical (figuritive speech), everything in the game is a collection of IDs for innumerable things, isn't it? And basing it on this, in order for engine to realize the Dragonborn has indeed commited a crime, it must run a calculation whether the ID of the criminal is a match to that of the Dragonborn. If a mechanic were to be introduced to alter that ID when putting on a headwear or taking it off... I think you'll understand it better if I showed you.

 

 

ID a a.a a.b

 

 

Crime 1 0 1

Commited

 

Bounty 1000 - 250

 

a refers to the Dragonborn without any headwear, and the other two with some sort of headwear that covers face. 1 refers to ''a crime has been committed'' and 0 for no criminal record. As you can see, a and a.b has committed a crime or crimes their likeness has been passed out throughout the hold for the guard to be on the lookout for these characters, whereas a.a has no record of criminal activity and can freely enter the holds where a and a.b is wanted when, in truth all three of these characters are the Dragonborn. Not only that, because the bounty for the crimes vary depending on the ID if the Dragonborn shows up as a.b where both a and a.b has committed a crime, he or she will only pay the bounty for that of a.b. Do note that this is merely a theory of how it should work. That means it's possible if the engine or SkyUI supports it.

 

DISCLAIMER: For excessively accusatory, judgmental and prejudiced people out there, the intent of this mod is not to encourage a criminal life style. A small modification to game mechanics that improves realism for those who do prefer it.

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