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Release: GTS - Global Travel System 2.0


Yossarian22

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Hi Folks

 

Sorry for doublepost, but my other Topic is cluttered with LOD-Talk.

 

Finally GTS is back for Download. I worked more than 1 month very hard on this and some things were not easy to do, but now it's mostly like I wanted it to be. Please check it out. I need Suggestions for Balancing and Improvements and Bugreport to make it better or change things you dont like. Especially the Random-Encounters need some testing, coz I really dont know how you folks play this game. Are they too easy, too difficult, too silly, too boring? You have ideas for more randoms? I am interested to hear what you think about. I can tell you, its quick and easy to add more random-encounters, but finally I went out of new ideas. Anyway, they will be improved in future with MMM support and custom weapons, armors and creatures, but that still will take some time.

 

GTS - Global Travel System 2.0

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Hi Yossarian, I already posted this in the other topic but if it was lost in the lod talk I will now repost:

 

"Is it possibble to completely disable the Washington DC wasteland and make the whole game start

in GTS, so that new games would start in some GTS locations?

 

Can modders control the random encounters and have their own creatures and people appear in them? How about having encounter change increase with certain creatures when approaching certain destinations? Like when you are travelling towards an active military base, the change of being encountered with powerarmored soldiers (Hostile or not) would increase. Just like in the old Fallout when going to Brotherhood or in Fallout 2 going to Enclaves Navarro base."

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