Smirkyguy Posted November 6, 2021 Share Posted November 6, 2021 Am having a bit of a mystery here. I have a custom model, complete with custom collisions, that I want to use for a talking activator. The issue is when I spawn it ingame, it is frozen in place, and can't be clicked on. More odd, is that when I use the custom mesh with a troll skull collision, it works flawlessly.This works: https://www.dropbox.com/s/xemxk3td0p2h0lu/Koahni_dragon_HeadFUNCTIONALBUTTROLL.nif?dl=0This does not: https://www.dropbox.com/s/jh5uuc0t9k29gpf/Koahni_dragon_Head.nif?dl=0 Link to comment Share on other sites More sharing options...
Sphered Posted November 6, 2021 Share Posted November 6, 2021 The one that works has two collisions where as the non-working has only one. Also you have different BSX flag codes. They matter. The codes effects various aspects such as whether it animates and if it can be interacted with Link to comment Share on other sites More sharing options...
Smirkyguy Posted November 6, 2021 Author Share Posted November 6, 2021 indeed fixing the BSX flags worked! thanks! Link to comment Share on other sites More sharing options...
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