arashi1532 Posted March 6, 2009 Share Posted March 6, 2009 I've been noticing that the textures on my new weapons have been strange when viewed from a distance:http://img6.imageshack.us/img6/9114/pistol1.jpgSee the black lines along the geometry? Here's the closeup:http://img217.imageshack.us/img217/4090/pistol2.jpg I'm not sure whats happening. Ive messed with the textures and the normal maps, but no change. Its really irritating as it takes away from the weapon. Thanks in advance. Link to comment Share on other sites More sharing options...
neunen Posted March 6, 2009 Share Posted March 6, 2009 when you saved the textures as .dds files did you generate mipmaps? Link to comment Share on other sites More sharing options...
arashi1532 Posted March 6, 2009 Author Share Posted March 6, 2009 Yep. DXT1 RGB 4bpp, no alpha, generated mip maps. when you saved the textures as .dds files did you generate mipmaps? Link to comment Share on other sites More sharing options...
neunen Posted March 6, 2009 Share Posted March 6, 2009 hmmm i dont know if this would cause the problem, but i always use DXT3 for most stuff. also what tool were you using for the conversion gimp plugin, photoshop plugin, dds-converter? but maybe im totally on the wrong track. Link to comment Share on other sites More sharing options...
arashi1532 Posted March 6, 2009 Author Share Posted March 6, 2009 Ill try DXT3, and I use the photoshop plugin. hmmm i dont know if this would cause the problem, but i always use DXT3 for most stuff. also what tool were you using for the conversion gimp plugin, photoshop plugin, dds-converter? but maybe im totally on the wrong track. Link to comment Share on other sites More sharing options...
arashi1532 Posted March 6, 2009 Author Share Posted March 6, 2009 No-go on the DXT3. I'm starting to think maybe its 3dsmax UVW mapping, once the mesh is UVW mapped and the texture is baked, then the lines show up, even in 3ds.. Hmm.. Link to comment Share on other sites More sharing options...
neunen Posted March 6, 2009 Share Posted March 6, 2009 is the background of the texture file black? possibly its the padding on the uv map (im not sure if theres a proper word for it), and you just need to extend the texture a few pixels in each direction. just a shot in the dark. Link to comment Share on other sites More sharing options...
arashi1532 Posted March 6, 2009 Author Share Posted March 6, 2009 The background is black. and I've tried that, no luck. Link to comment Share on other sites More sharing options...
neunen Posted March 6, 2009 Share Posted March 6, 2009 im starting to run out of ideas :sweat: is it possibly the normal map has deep lines in it causing shadows? its wierd that it happens in 3ds aswell, thats what made me think that maybe the texture wasnt extending all the was to the edge of the uvs. Link to comment Share on other sites More sharing options...
arashi1532 Posted March 6, 2009 Author Share Posted March 6, 2009 Lol, thanks for all your help neunen, I'm not sure what to make of it.. I guess I can just ignore it and release the weapons with the error and hope people understand.. Lol Link to comment Share on other sites More sharing options...
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