iampogi Posted August 9, 2013 Share Posted August 9, 2013 Hey I'm having trouble with mods having to do with the base_scripts.dzip files, more specifically mods like http://witcher2.nexusmods.com/mods/657//? the extra talent per level or starting with all training points. If I recall my first attempt in trying to add the mod, when I copied the file to the "CookedPC" folder, there was no existing base_scripts.dzip file to be replaced.. Also I tested other mods that do not have to do with that certain file like texture replacements and those worked fine. Any help is appreciated. Thanks in advance. Link to comment Share on other sites More sharing options...
funkiekeda Posted August 9, 2013 Share Posted August 9, 2013 I haven't managed to run a single mod yet, not even one. In particular I've tried to replace base_scripts.dzip as well, though with a different mod - http://witcher2.nexusmods.com/mods/648/?, not with the NMM nor manually I succeeded. I replace files, install them via NMM - nothing happens in game. I'd happy with the sole post-combat time reduction, but I can't achieve even that. :mellow: Link to comment Share on other sites More sharing options...
iampogi Posted August 9, 2013 Author Share Posted August 9, 2013 I haven't managed to run a single mod yet, not even one. In particular I've tried to replace base_scripts.dzip as well, though with a different mod - http://witcher2.nexusmods.com/mods/648/?, not with the NMM nor manually I succeeded. I replace files, install them via NMM - nothing happens in game. I'd happy with the sole post-combat time reduction, but I can't achieve even that. :mellow:Yeah man, that was initially what I wanted and I couldn't get it to work either :( Link to comment Share on other sites More sharing options...
funkiekeda Posted August 9, 2013 Share Posted August 9, 2013 (edited) Do you also have an EE 3.3? Perhaps it has something to do with this patch, or I don't know. I haven't even a slightest idea, every other game I've played was perfectly modable through NMM. Edited August 9, 2013 by funkiekeda Link to comment Share on other sites More sharing options...
RaymondUndery Posted September 3, 2013 Share Posted September 3, 2013 I am experiencing an identical issue.Are you both using the enhcanced edition like I am?As you said funkeikeda, that may be where the issue has come from. Link to comment Share on other sites More sharing options...
DigChrono Posted November 24, 2013 Share Posted November 24, 2013 I'm using the Steam EE, so I'm wondering if this changed the way mods were handled, therefore breaking certain mods. I know the Extreme Quality Flora overhaul mod (http://witcher2.nexusmods.com/mods/653/) is recognized by the launcher, and I'm pretty sure it works. Link to comment Share on other sites More sharing options...
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