joshuastay Posted March 6, 2009 Share Posted March 6, 2009 hey all, I've been trying to make really big enemies by changing the scale in the GECK, but when I go in game they just run around when i shoot them? specifically, it's a deathclaw, all I did to make my own was change the ID and save as a new creature, so it has all the same stuff as a regular deathclaw, I'm thinking I might need to change some stuff on the combat style, any way to do that? cause I cant find a window with the combat styles? Link to comment Share on other sites More sharing options...
cscottydont Posted March 6, 2009 Share Posted March 6, 2009 messing with an actor's scale apparently causes pathing issuesif they're too big/small I guess they don't know how to use the navmesh properlyI had this problem with very small deathclaws :( (scale .25-.35)they wouldn't use ramps and would spaz around in narrow cluttered areas instead of moving normally Link to comment Share on other sites More sharing options...
joshuastay Posted March 6, 2009 Author Share Posted March 6, 2009 any ideas on fixing this? if I set the base scale on the actors stats instead of the sole actors 3d data, would that help? Link to comment Share on other sites More sharing options...
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