EMPTYd Posted November 11, 2021 Share Posted November 11, 2021 I'm creating a mod using creation kit. The basic idea of the mod is that there will be several spells changing its effect as player progresses in a respective skill. I'm no native English speaker, so I have some trouble in scripts, and I want to make this mod script free. I tried using getactorvalue condition, it does changes the magic effect, but not the cost, as every magic effect, active or not all consumes Magicka, it also shows every effect in description. Is there a way to achieve my goal without scripts? Link to comment Share on other sites More sharing options...
Sphered Posted November 11, 2021 Share Posted November 11, 2021 If its an ability simply give it a duration of 1 second, and in theory when you pop on the spell will go away per duration elapsed If it is not an ability, its worth a shot but not sure this will work smoothly, but change it to an ability, then set it to 1 second duration BTW I am talking about the spell the effect is for, and change the effect to constant self so it becomes ability-friendly Not making promises but I imagine this will work, albeit if you are wanting to revert these after, and/or effects have scripts on them... yeah... This is not something I can say is a good practice to do TBH Link to comment Share on other sites More sharing options...
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