xslater5845 Posted August 10, 2013 Share Posted August 10, 2013 When ever I start Fallout 3 it wont show the continue new load setting live or any of that here are the mods I'm using [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] RH_IRONSIGHTS.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] DarNifiedUIF3.esp[X] CRAFT - Activation Perk.esp[X] CALIBRxMerchant.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_PL_NewItems.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] RH_FWE_Bridge.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] UWWUT.esp[X] UWWUT - The Pitt Addon.esp[X] UWWUT - Broken Steel Addon.esp[X] UWWUT - WMK Addon.esp[X] UWWUT_WT.esp[X] UWWUT_WT - TP Addon.esp[X] UWWUT_WT - BS Addon.esp[X] UWWUT_WT - WMK Addon.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] RH_EVE_Bridge.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Fellout-Full.esp[X] Fallout Remastered.esp[X] Fallout Remastered - FWE + MMM.esp[X] RH_WMK_Bridge.esp Link to comment Share on other sites More sharing options...
blove Posted August 10, 2013 Share Posted August 10, 2013 No main menu is usually an orphaned record. A record in a plugin whose formid does not exist in its master anymore or has been repurposed and is of a different formtype now. You are probably looking for an outdated compatibility patch. If I had to guess, probably one of the EVE patches for FWE. Link to comment Share on other sites More sharing options...
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