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Texture problem using 2 meshes for a static object


morrowind1979

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I am Trying to create a Gargoyle statue using the badassmofo meshes I have it all working except the second mesh which is the spikes on its back and knees is not displaying the textures properly. Everything has been set the same for both meshes. See image link below. Please help driving me potty:

 

 

http://skyrim.nexusmods.com/Images/279457/?

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Have you tried clicking on BSShaderTextureSet then Textures and right clicking each texture in the list and then going to Texture > Choose and making sure then in the file browser choosing the texture file you are trying to use. If nothing happens try a different texture and see if it is still blank. If it is then it is probably something to do with UV mapping when creating the mesh in whatever 3d modelling program you used although I have only dabbled with a few simple models and I'm no expert in this area.

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I'm not entirely sure why you would need 'SF soft lighting' for these parts, but... why not. There are also some there, from your pic, that I'm not really familiar with, though I usually export statics only. Anyway, if your textures paths are correct, the shader flags might be worth checking again, especially since some imply the use of less usual texture maps than the regular diffuse/normal/glow maps, for example.

Edited by Celegon
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Set all the shader flags to match the gargoyle statue static object mesh. I think the problem lies in the fact that my statue uses two seperate meshes instead of one. There has to be some way to make a static object mesh texture multiple meshes.

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