morrowind1979 Posted August 10, 2013 Share Posted August 10, 2013 I am Trying to create a Gargoyle statue using the badassmofo meshes I have it all working except the second mesh which is the spikes on its back and knees is not displaying the textures properly. Everything has been set the same for both meshes. See image link below. Please help driving me potty: http://skyrim.nexusmods.com/Images/279457/? Link to comment Share on other sites More sharing options...
morrowind1979 Posted August 11, 2013 Author Share Posted August 11, 2013 bump Link to comment Share on other sites More sharing options...
djjohnjarvis Posted August 11, 2013 Share Posted August 11, 2013 Have you tried clicking on BSShaderTextureSet then Textures and right clicking each texture in the list and then going to Texture > Choose and making sure then in the file browser choosing the texture file you are trying to use. If nothing happens try a different texture and see if it is still blank. If it is then it is probably something to do with UV mapping when creating the mesh in whatever 3d modelling program you used although I have only dabbled with a few simple models and I'm no expert in this area. Link to comment Share on other sites More sharing options...
morrowind1979 Posted August 11, 2013 Author Share Posted August 11, 2013 Its blank no matter what texture i use. I never used any 3d modelling software all I used was Nifskope and some dawnguard meshes Link to comment Share on other sites More sharing options...
Celegon Posted August 11, 2013 Share Posted August 11, 2013 (edited) I'm not entirely sure why you would need 'SF soft lighting' for these parts, but... why not. There are also some there, from your pic, that I'm not really familiar with, though I usually export statics only. Anyway, if your textures paths are correct, the shader flags might be worth checking again, especially since some imply the use of less usual texture maps than the regular diffuse/normal/glow maps, for example. Edited August 11, 2013 by Celegon Link to comment Share on other sites More sharing options...
morrowind1979 Posted August 11, 2013 Author Share Posted August 11, 2013 Set all the shader flags to match the gargoyle statue static object mesh. I think the problem lies in the fact that my statue uses two seperate meshes instead of one. There has to be some way to make a static object mesh texture multiple meshes. Link to comment Share on other sites More sharing options...
Recommended Posts