EMPTYd Posted November 13, 2021 Share Posted November 13, 2021 I'm creating a mod that allows the player to have stronger spell when advances in a respective skill. Here is the basic mod logic: grant the player an ability, use the ability to link a perk, use different conditions to allow that perk to add different spell to player. The issue is that this logic means the player must manually reequip a spell once they have a new one. Is there a way to force the player to stay equipped with one single spell when its effect changes ? Link to comment Share on other sites More sharing options...
Recommended Posts