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Does your GECK crash a lot?


KMA

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I am trying to understand how unstable this 'in-house' tool is. It has crashed a dozen times over the last few days, but the latest was the final straw since it cost me a lot of time. I read that it was crashing with edited meshes so I was saving every few edits when I was working with them. Tonight I was editing all the light levels to see what the various variables do, when it died for no reason. I was working off the Fallout.esm, so it was not on some strange .esp. It just died when I tried to save and of course it made the esp file, but it was empty (aka lost two hours of my life).

 

Is this common for everyone or is it just a few of us? If it is common is there any word on a patch for this thing, or a way to hack it to make it more stable?

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It crashes often. I just save after each step and copy-paste my mod.esp-file when I have done more to have backup files from certain points. It was the same with TES CS. Anyway it is still better than to have no editor at all.
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Yes, of course GECK crashes a lot, but it is much better than some modding programs that are provided by the game producers.

 

Save often is the first rule of any programming.

 

I only wish it had a "save as" function so I didn't have to manually create copies.

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Geck didnt crash too much for me, but then i never really did too much with it yet.

 

At work we use every 3d package known to man, Maya, Max, XSI, Modo, Zbrush, Crazybump, Bodypaint, Mudbox, Faogen, Deeppaint, DeepUV, UVlayout, Roadkill, UltimateUV, Adobe CS3, etc etc.

 

let me tell you, I crash these programs ATLEAST 3-8 times a day. Sometimes many many more times.

 

Thats not even including our own in-house engine and other software we use that i regularily crash. But as long as i fill out my crash logs and bug reports they usually get fixed right up, but thats the nature of editors and dev-tools. They are made inhouse and by a limited coding team, so its to be expected for them to have kinks and bugs. Geck is no different... in fact since its FREE it should have more bugs and errors, technically. Typically you have to pay big dollars for your editors, if you want support.

 

Look at the Unreal Engine, if you want a license with full access to their UDN, it costs between 40-100 thousand dollars, that will get you everything and anything.

 

finally, i dont exactly call the Geck an 'editor' per se.... more of a 'customizer'. The software is more geared towards tweaking and has very little support for third party content. Withotu Niftools and Nifskope we'd be up **** creek without a paddle, and limited to tweaking item and npc stats only, creating quests and evironments using only recycled pre-existing meshes.

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At first it seemed to crash 1 or 2 times a day out of about 3 hours of modding. But the past month I've only had it crash twice. Now sometimes it does act up and take for every to load or close. I think it is a memory issue. If I'm jumping from 3ds, photoshop, nifscope, the geck, and in FO3 to test... there is bound to be a memory issue especially when you do it 10 times in a row.
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Geck didnt crash too much for me, but then i never really did too much with it yet.

 

At work we use every 3d package known to man, Maya, Max, XSI, Modo, Zbrush, Crazybump, Bodypaint, Mudbox, Faogen, Deeppaint, DeepUV, UVlayout, Roadkill, UltimateUV, Adobe CS3, etc etc.

 

let me tell you, I crash these programs ATLEAST 3-8 times a day. Sometimes many many more times.

 

I understand the modeling tools crashing, but how in the heck are you crashing CS3? I have thousands of hours on it and if it crashed more than five times I would be amazed.

 

I was just surprised at how buggy this is (crashes or fails to make a form once every two hours). I am backing up all the time now, but the sheer number of useless variables that are offered is also annoying. You assume that they are working (after all someone was told to include them), but they do nothing. I am going to start a thread on that so we can list them all with possible conditions for their actual use. Hopefully it will save others from having to figure it out the way I did (the hard way).

 

Cheers!

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