romalight Posted November 15, 2021 Share Posted November 15, 2021 Whatever mod manager you use, even if a mod or some mods, not active, the game see them and if a mod cause you problems and decide to make it not active, it is always active. While you play the game, go to desktop and open the file manager and try to delete the esp or esm file, of the mod, destroy your game. You can't. So simple. Better to careful than sorry later, so keep search very good about a mod you are going to install.That's all. Thanks. Link to comment Share on other sites More sharing options...
Blinxys Posted November 16, 2021 Share Posted November 16, 2021 This is true. Can be used to advantage in saving load order slots for dependencies that only use meshes, or textures...However, results in unpredictable gameplay overall for Ba2s, sounds, materials, textures and scripts as these mods do not use prefix IDs properly.Have generally used *.es_ extension to keep mods onhnad without loading. (mostly works except, see above list of possible areas of conflict). This bug also makes running discrete mod profiles neigh impossible regardless of manager. Link to comment Share on other sites More sharing options...
LarannKiar Posted November 16, 2021 Share Posted November 16, 2021 As far as I know, ESM files (and ESM flagged ESPs and ESLs) are always active if they're in your Data folder. Simple ESPs and ESLs aren't. Link to comment Share on other sites More sharing options...
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