TheStrictNein Posted August 11, 2013 Share Posted August 11, 2013 I'm in the early stages of a mod idea, but due to the nature of the reward, I want it so that only a high level will be able to access it. Can you attach a script to an activator that checks the players level and only unlocks a door if they're level 20+ or so? Link to comment Share on other sites More sharing options...
jazzisparis Posted August 11, 2013 Share Posted August 11, 2013 This can be used with an Activator: begin OnActivate if IsActionRef player if player.GetLevel >= 20 DoorREF.Unlock else ShowMessage InsufficientLevelMsg endif endif end Alternatively, you can attach the above script to the door itself (you don't even have to lock it), making sure it will only open if the player meets the level requirement. In this case, replace DoorREF.Unlock with Activate. (Note: InsufficientLevelMsg is just a placeholder here, it doesn't exist in the GECK. You need to create it) Link to comment Share on other sites More sharing options...
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