trollberserker Posted November 16, 2021 Share Posted November 16, 2021 I'm sorry for the total n00b question here. I'm trying to add glow map to an existing eye texture. I replaced the original texture which looks fine and I added (I think) a properly formatted and named glowmap to the same folder, but the game doesn't recognize it, the eye is still dark. What do I do to mae the glowmap work? Do I have to use NifSkope to assign a glowmap to the texture? Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted November 17, 2021 Share Posted November 17, 2021 Glow maps, like normal maps, are only assigned automatically through filename similarity.However, a glow map is just the black filter you throw over the glowing object. If the object doesn't already glow, the glow map can only make non-glowing glow even less. Check the eye NIFs if the eyes' NiTriShapes/Strips already have an almost-white "Emissive" property in their "NiMaterial" settings. That's what makes meshes glow. Link to comment Share on other sites More sharing options...
trollberserker Posted November 25, 2021 Author Share Posted November 25, 2021 I'm running into another big problem - I tried to give Khajiit glowing eye model (the Dark Seducers etc.) use instead of normal human model they use by default. When I makd edits to my mod, the new Khajiit eyecolors I previously added are gone. I checked everything again - they are properly assigned and marked as playable, I rebuilt a bashed patch and still nothing. Arhonian eyes and extra Khajiit hairstyles work, but not he new Khajiit eyes... Link to comment Share on other sites More sharing options...
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