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quick question about glowmaps


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I'm sorry for the total n00b question here.

 

I'm trying to add glow map to an existing eye texture. I replaced the original texture which looks fine and I added (I think) a properly formatted and named glowmap to the same folder, but the game doesn't recognize it, the eye is still dark. What do I do to mae the glowmap work? Do I have to use NifSkope to assign a glowmap to the texture?

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Glow maps, like normal maps, are only assigned automatically through filename similarity.

However, a glow map is just the black filter you throw over the glowing object. If the object doesn't already glow, the glow map can only make non-glowing glow even less.

 

Check the eye NIFs if the eyes' NiTriShapes/Strips already have an almost-white "Emissive" property in their "NiMaterial" settings. That's what makes meshes glow.

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  • 2 weeks later...

I'm running into another big problem - I tried to give Khajiit glowing eye model (the Dark Seducers etc.) use instead of normal human model they use by default. When I makd edits to my mod, the new Khajiit eyecolors I previously added are gone. I checked everything again - they are properly assigned and marked as playable, I rebuilt a bashed patch and still nothing. Arhonian eyes and extra Khajiit hairstyles work, but not he new Khajiit eyes...

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