hurrdurrmurrgurr Posted August 12, 2013 Share Posted August 12, 2013 (edited) I'm trying to make a mod that disable the pc level requirement so I have an equal chance of seeing a skeleton champion as I do an ancestral ghost. I created my plugin by going into the "leveled creature" tab and changing every instance of "All<=PC" to no. I cleaned the mod with testool and created a new mashed patch with wrye mash but on starting a new game all the enemies are still scaled. My unleveled world esp is the last in my load order before the mashed patch so is the mashed patch reinserting the level scaling or have I been approaching this the wrong way entirely? Edited August 12, 2013 by hurrdurrmurrgurr Link to comment Share on other sites More sharing options...
hollaajith Posted August 12, 2013 Share Posted August 12, 2013 Answered you at the official forum. Link to comment Share on other sites More sharing options...
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