vlastimirvuk Posted August 12, 2013 Share Posted August 12, 2013 What do you think about this? I get mine with one room and three iron vein.Expanding the mine can be done in two ways:1. Coin2. Experience Coin:You pay miners to dig, a new room for you. 1000 coin room with iron vein.3000 coin room with corundum vein.7000 coin room with orichalcum vein.etc. Third room has a double cost, the fourth room triple... Experience:You need to dig certain number any vein and you get access to the next room. Extra:You can hire miners to dig a specific vein. He digs 10 ore per day. But you have to give him one coin every day or he leaves. You get mace that does not kill opponent, it knock him down. So you can take the bandits as slaves.He digs 3 ore per day. And have to leave him food supply. Maximum supply of food is 10 days.If you do not leave food, he dies. After you kill draugr, you can use magic to make him to work in the mine. There is a crystal that keeps him "alive" for 30 days. Crystal must be replenished with energy from the "soul gem".Grand soul gem or several smaller, provides with energy for 30 days.Or alternatively, one dragon soul will keep one draugr alive forever.Draugr digs 1 ore per day. These veins can not be used by the player, because there will always be "someone else is using this" Link to comment Share on other sites More sharing options...
TheCoincidence Posted August 12, 2013 Share Posted August 12, 2013 Sounds very convenient and I'm all in for expanding the amount of mods covering economics and business, but maintaining the mine to get easy ore should be expensive to operate; having a personal army of Draugr and bandit slaves would not be hard to achieve, and would make things too easy as it's essentially free labor, which I guess is the point but such features may overlap with other mods people might use. Still, you could just keep waiting in one spot for as long as you want to get the desired amount of ore. Also, making it costly to run would balance out the convenience factor when compared to travelling around the province for free ore. A suggestion for this suggestion would be giving it an MCM menu to adjust the wages of your hired workers as well as how fast they take to output something, given how people will install all kinds of mods to make gold and ore plentiful or scarce. Link to comment Share on other sites More sharing options...
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