ShangWang1 Posted November 18, 2021 Share Posted November 18, 2021 (edited) Hey guys, HISTORY OF PROBLEM:I was getting ctd's with my bashed patch from the immersive jewelry mod. Basically, I would load my save, and once loaded, the game would immediately crash. This would also happen in new game. With new game, I could actually get through the character creator, although, once I named and confirmed my character, my game would crash about 5-10 seconds later. Luckily, I have net script framework. So I checked my crash log and it pointed to the immersive jewelry object in my bashed patch. I removed that mod from my bashed patch and rebuilt it. Loaded back into my save, everything was all good, not CTD. Just to be sure, I wanted to check what would happen if I started a new game(because who knows? (i might install a mod that will bork my save and need to start a new game, so its important that new game workstoo, also its the cleanest way to test mods) Anywayyyy, I get through the character creator, confirm the character name, 5-10 seconds later......BOOOM!!!! CTD!!! FINDINGS:Checked my crash log once again from net script framwork. This time it is not my bashed patch (I don't think anyway). I get the following: Possible relevant objects (3){ [ 1] TESNPC(Name: `Bandit Pilferer`, FormId: FF0009C2) [ 1] Character(FormId: 000ADDCC, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Bandit Pilferer`, FormId: FF0009C2)) [ 59] TESObjectCELL(Name: WolfskullCave01 `Wolfskull Cave`, FormId: 000151F6, File: `Frostfall.esp <- YurianaWench.esp <- Unofficial Skyrim Special Edition Patch.esp <- Update.esm <- Skyrim.esm`)}Probable callstack{ [0] 0x7FF6887E99C7 (SkyrimSE.exe+5999C7) BGSSaveGameBuffer::unk_5999B0+17 [1] 0x7FF688843E0E (SkyrimSE.exe+5F3E0E) Actor::WriteToSaveGame_5F39A0+46E [2] 0x7FF6887CD048 (SkyrimSE.exe+57D048) unk_57CCC0+388 [3] 0x7FF8F90F044E (skse64_1_5_97.dll+1044E) [4] 0x4E [5] 0x3E563 [6] 0x1B500000001 [7] 0x1B50000005B } So it looks to me that the most likely culprit is this bandit follower dude with formID: FF0009C2. The problem is I cant find formID FF0009C2 in xEdit. Also there are no mods with mod index FF when I try to see what mod FF might be in the MO2 right pane under "mod index". Anyone know how i can maybe find this FF mod? Well i tried looking up the other formIDs the crash log gave me, and I found that its all related to that banditpilferer who lives in wolfskull cave, that frostfall and BWY dont seem to like(thats what i think anyway). I don't wan't to disable frostfall and I dont want to disable BWY, there has to be some small stupid insignificant record that is causing this crash? Any way I can isolate this further and make some change? maybe put this bandit fool somewhere else? Maybe I'm going about this completely wrong and there is something else I can do? I will attach the entire crash log as well as my load order and papyrus log if nexus forums lets me, otherwise i will link it to my google drive. Hopefully we can figure this out together and maybe even help someone else who may have a similar issue(doubt it though, this seems like a very specific issue related to my particular modding set up). Also, as a side question, does anyone know how to use spoilers on this forum? I'd hate to post long lists of anything, and I feel some of this message could have been reduced with spoilers. Are spoilers even possible on this forum? I checked each option in this text editor and I can't seem to find a spoilers option. Google Drive link for papyrus logs:https://drive.google.com/drive/folders/17tHgiMF-Le7Pq4wPsaUatso-a4kRMhlU?usp=sharing *Edit: Oops!!! Forgot my net script framework crash log. Here you go: PC Specs: GIGABYTE AORUS 15P YD-74US244SH LaptopCPU Type: Intel Core i7 11th GenCPU Speed: 11800H (2.30GHz)Screen Size: 15.6"Operating System: Windows 10 HomeGPU/VPU: NVIDIA GeForce RTX 3080 Laptop GPUVideo Memory: 16 GBSSD: 1 TBMemory: 32 GB Edited November 18, 2021 by ShangWang1 Link to comment Share on other sites More sharing options...
Shabdez Posted November 18, 2021 Share Posted November 18, 2021 IDs with FF* are references that the game creates and places during runtime and are not "hand"-placed by REF instances in the Worldspace or Cells categories you can see in xEdit. Like for example random encounters or respawning enemies. The problem with your Bandit Pilferer is very likely the BASE ID on which his REF ID is generated or a piece of modded gear or armor he is wearing. I would first check the Base record of the bandit under the NPC section (look for "Bandit Pilferer") and see if anything looks bad. Link to comment Share on other sites More sharing options...
ShangWang1 Posted November 19, 2021 Author Share Posted November 19, 2021 IDs with FF* are references that the game creates and places during runtime and are not "hand"-placed by REF instances in the Worldspace or Cells categories you can see in xEdit. Like for example random encounters or respawning enemies. The problem with your Bandit Pilferer is very likely the BASE ID on which his REF ID is generated or a piece of modded gear or armor he is wearing. I would first check the Base record of the bandit under the NPC section (look for "Bandit Pilferer") and see if anything looks bad.Yea, thats part of the problem, can't find 'bandit pilferer' in xEdit nor can i find him in ck. The i looked up FormId: 000ADDCC, which i think is, the lowest level, i was able to get that was nested into skyrim esm->BYM->frostfall... its an object in wolfskullcave01 and wolfskullcave01 is in skyrim.esm. im pretty sure its a vanilla object. when i look it up in ck with the world viewer window thing(dont remember what its called but you can see the worldspaces with it and make changes), it is a large size M. The M is like a 3 dimential block but its not an actor. I really dont know what to make of it. I double click it and went through the editor screen that comes up when you double click things, and i dont see anything related to 'bandit pilferer'. Actually it looks mostly blank, as if the M is a placeholder or it means missing? (as in M=missing?). All i can say is that when i fix this game, im going to find this bandit pilferer and hes going to take an arrow to the juggular for the trouble hes putting me through. oh also after double clicking formID: 000ADDCC, there is no baseID. Also, is there a way to do this in xEdit? when i look up formID: 000ADDCC, its an uneditable record, not really sure what the proper terms to describe it is, but i can post a screen shot of it tomorrow. Link to comment Share on other sites More sharing options...
ShangWang1 Posted November 19, 2021 Author Share Posted November 19, 2021 So I have no idea what happened, but it seems that the problem self corrected. Just to double check I loaded the game from my save file and no issues, as before. I then quite the game and launched skse once again, started a brand new game, set my character preset, created the character, confirmed, waited for my mods to all load. Unlike before, where it crashed in <10 seconds, everything loaded as normal, completely stable and no issues at all. I have no clue how this happened. All I did, was desperately search xEdit records for the pilferer nerd and also ck. I couldn't find him but i found that M symbol in the world editor that I mentioned before. I just inspected all of its properties but I didnt save any changes to xEdit or creation kit. I then did what i said I did in the paragraph above and all is good now. I have no clue why, but I'll take the free win. Every single mod I have seems to work, as there was not a single error loading in and my mcm is complete with everything i have installed in addition to the my previous tests of those mods. The only issues i have now are some black face bugs, but I can iron those out over time, not too big a deal. Link to comment Share on other sites More sharing options...
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