Sacae Posted August 12, 2013 Share Posted August 12, 2013 and other mods from this modder. Are they workable with DCInteriors and A World of Pain? Do they not add things to areas that affect this mod and their other quest mods? Is there a way to check? Link to comment Share on other sites More sharing options...
pkleiss Posted August 13, 2013 Share Posted August 13, 2013 Is there a way to check?yeah, load up the mod(s) and play them. Link to comment Share on other sites More sharing options...
Sacae Posted August 13, 2013 Author Share Posted August 13, 2013 Will the game crash on start up or will I not know till I get to the conflicted area? Link to comment Share on other sites More sharing options...
panzersharkcat Posted August 13, 2013 Share Posted August 13, 2013 If you get CTDs, use FO3Edit to mark the Puce Moose mods as .esm files. That vastly improves their stability. Copy and rename FO3Edit to FO3MasterUpdate and FO3MasterRestore (in case you want to change it so they're no longer flagged as .esm files). Check only the ones you want to .esm-ify in NMM or FOMM and open FO3MasterUpdate. Then use BOSS or a similar program to sort the load order. Link to comment Share on other sites More sharing options...
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