makkebakke Posted August 12, 2013 Share Posted August 12, 2013 I have the feeling I'm being really stupid, but where are my files??I've modded my game properly before and had to re-instal a few times because of crashes and stuff, but now there aren't any folders for data.(textures, meshes, characters, etc.) Where are they? My game runs properly. Are they hidden or something? http://i.imgur.com/xz1zyQG.png Thanks in advance. Note: I want to install the mods manually, so just saying "Just use NMM and it'll all work fine" doesn't help. Link to comment Share on other sites More sharing options...
CleaveOfFaith Posted August 12, 2013 Share Posted August 12, 2013 i believe that you can also create these folders on your own, after all, the needed files are the bsa which are locked files containing meshes textures sound etc. If you want to add mods that have their meshes and textures associated, you can create new folders naming them meshes, textures etc, so that you can put mods' files there. If that is the case, i hope i have helped you :). If you still have problems, then post in detail what is exactly missing that you actually require to do what you want to do, i have had modding experience since oblivion, so i hope i can help you with that. Link to comment Share on other sites More sharing options...
makkebakke Posted August 12, 2013 Author Share Posted August 12, 2013 i believe that you can also create these folders on your own, after all, the needed files are the bsa which are locked files containing meshes textures sound etc. If you want to add mods that have their meshes and textures associated, you can create new folders naming them meshes, textures etc, so that you can put mods' files there. If that is the case, i hope i have helped you :smile:. If you still have problems, then post in detail what is exactly missing that you actually require to do what you want to do, i have had modding experience since oblivion, so i hope i can help you with that. I guess that might help, but then I don't really understand the whole debate about mod managers, that people even use them, since you can't really screw up your game in the first place, since you're adding files, not replacing them. Anyways, back to topic, I'll try that, thanks. Because -I believe- it used to look like this: --/Fallout 3 goty/Data/data/meshes/ <files> Anyways, I'll try what you said now, will update. Link to comment Share on other sites More sharing options...
makkebakke Posted August 12, 2013 Author Share Posted August 12, 2013 (edited) Alright, I added the following mods in this manner: http://i.imgur.com/iX93jTV.png - NMC's Texture Pack- FO3 Redesigned (Formerly Project Beauty)- Retextured Food Labels- FO3 Reanimated The new textures weren't loaded, but I know it's working to an extent because my character was in frozen animation with a big red box around her. Also, FO3 Redesigned had a few added .esp's which I loaded the same as the main .bsa files from the game. The rest of the files were loaded as loose files, after I ticked the "Load loose files" box. So yeah, I guess problem solved. I just need to look up how to have the files loaded properly. Thanks, CleaveOfFaith. Edited August 12, 2013 by makkebakke Link to comment Share on other sites More sharing options...
CleaveOfFaith Posted August 12, 2013 Share Posted August 12, 2013 i believe that you can also create these folders on your own, after all, the needed files are the bsa which are locked files containing meshes textures sound etc. If you want to add mods that have their meshes and textures associated, you can create new folders naming them meshes, textures etc, so that you can put mods' files there. If that is the case, i hope i have helped you :smile:. If you still have problems, then post in detail what is exactly missing that you actually require to do what you want to do, i have had modding experience since oblivion, so i hope i can help you with that. I guess that might help, but then I don't really understand the whole debate about mod managers, that people even use them, since you can't really screw up your game in the first place, since you're adding files, not replacing them. Anyways, back to topic, I'll try that, thanks. Because -I believe- it used to look like this: --/Fallout 3 goty/Data/data/meshes/ <files> Anyways, I'll try what you said now, will update. Even if it looks like it, mod managers ARE needed for certain mods that are made exclusively for mod manager installation. The thing is, that if you have like 100 files from mods in a folder (texture files from different mods placed in the landscape folder which is in turn located in the textures folder), and say, that you have to remove like 15 out of these files, then there is where the mod manager installed mods come in. When you do a setup of a mod from a mod manager ( NOT all mods have a custom mod manager setup made for them ), it extracts your needed files like the texture , mesh and esp ones accordingly and accurately so in turn IF the mod is buggy or you are not satisfied with it, you can go back to the mod manager and select to deactivate the certain mod. Upon selecting the option, ALL files associated with the mod are safely deleted from their appropriate places WITHOUT risking deleting other importand files by accident if you try to do so manually. Believe me i was just like you about mod managers, but they do help alot and in the case of Fallout 3's buggy launcher ( all esps DEACTIVATE if you try and go to data files - you must check every box in again, which can be disturbing for users who have over 20 mods installed). I highly recommend that you install and learn how to use FOMM ( Fallout Mod Manager - which is compatible with both Fallout 3 and New Vegas ). The only game in which i didn't need to use a Mod Manager for my mods so far is Skyrim, in whicha game's case things are just simpler to do right in a manner of speaking. So, go for the mod manager it will help you when you plan to extensively modify Fallout 3, That is guaranteed my friend :) Link to comment Share on other sites More sharing options...
CleaveOfFaith Posted August 13, 2013 Share Posted August 13, 2013 Alright, I added the following mods in this manner: http://i.imgur.com/iX93jTV.png - NMC's Texture Pack- FO3 Redesigned (Formerly Project Beauty)- Retextured Food Labels- FO3 Reanimated The new textures weren't loaded, but I know it's working to an extent because my character was in frozen animation with a big red box around her. Also, FO3 Redesigned had a few added .esp's which I loaded the same as the main .bsa files from the game. The rest of the files were loaded as loose files, after I ticked the "Load loose files" box. So yeah, I guess problem solved. I just need to look up how to have the files loaded properly. Thanks, CleaveOfFaith.Your case for the textures may mostly be because you don't have ArchiveInvalidationInvalidated! installed. It is one of the MUST-HAVE things for your fallout 3 to have most mods working well, and in your case which actually has to do with faces, i don't doubt that you must use it. Simply type archive in the search tab of fallout 3 nexus and the most endorsed mod will be ArchiveInvalidationInvalidated in your search results. You just have to download the file, which is an .exe file and BEFORE you run it, place it in your fallout installlation folder ( The one in which the fallout.exe and fallout launcher.exe are located) and THEN you run it and simply choose activate. Done. Now test your mods again and tell me your results. Rmember to ALWAYS check the mod's esp boxes before you play the game, i have forgotten to do so many times so keep your eyes peeled. Link to comment Share on other sites More sharing options...
makkebakke Posted August 13, 2013 Author Share Posted August 13, 2013 i believe that you can also create these folders on your own, after all, the needed files are the bsa which are locked files containing meshes textures sound etc. If you want to add mods that have their meshes and textures associated, you can create new folders naming them meshes, textures etc, so that you can put mods' files there. If that is the case, i hope i have helped you :smile:. If you still have problems, then post in detail what is exactly missing that you actually require to do what you want to do, i have had modding experience since oblivion, so i hope i can help you with that. I guess that might help, but then I don't really understand the whole debate about mod managers, that people even use them, since you can't really screw up your game in the first place, since you're adding files, not replacing them. Anyways, back to topic, I'll try that, thanks. Because -I believe- it used to look like this: --/Fallout 3 goty/Data/data/meshes/ <files> Anyways, I'll try what you said now, will update. Even if it looks like it, mod managers ARE needed for certain mods that are made exclusively for mod manager installation. The thing is, that if you have like 100 files from mods in a folder (texture files from different mods placed in the landscape folder which is in turn located in the textures folder), and say, that you have to remove like 15 out of these files, then there is where the mod manager installed mods come in. When you do a setup of a mod from a mod manager ( NOT all mods have a custom mod manager setup made for them ), it extracts your needed files like the texture , mesh and esp ones accordingly and accurately so in turn IF the mod is buggy or you are not satisfied with it, you can go back to the mod manager and select to deactivate the certain mod. Upon selecting the option, ALL files associated with the mod are safely deleted from their appropriate places WITHOUT risking deleting other importand files by accident if you try to do so manually. Believe me i was just like you about mod managers, but they do help a lot and in the case of Fallout 3's buggy launcher ( all esps DEACTIVATE if you try and go to data files - you must check every box in again, which can be disturbing for users who have over 20 mods installed). I highly recommend that you install and learn how to use FOMM ( Fallout Mod Manager - which is compatible with both Fallout 3 and New Vegas ). The only game in which i didn't need to use a Mod Manager for my mods so far is Skyrim, in whicha game's case things are just simpler to do right in a manner of speaking. So, go for the mod manager it will help you when you plan to extensively modify Fallout 3, That is guaranteed my friend :smile: I've used both FOMM and NMM, but most mods I've tried to de-install they just stay in the game. I'll try to quickly explain how this went -- With the first mods I installed I used FOMM. I had the red-box issue with the animations and no idea how to fix them, that's when I re-installed and switched to NMM. NMM worked absolutely fine, but I though that the mods were causing my game to crash, and when de-installing them most of the mods just stayed in the game. Now, I found out that the game was having processor issues, and it wasn't the mods that were crashing me. So now, I reinstalled again and I'm just trying to do everything manually. Link to comment Share on other sites More sharing options...
makkebakke Posted August 13, 2013 Author Share Posted August 13, 2013 Alright, I added the following mods in this manner: http://i.imgur.com/iX93jTV.png - NMC's Texture Pack- FO3 Redesigned (Formerly Project Beauty)- Retextured Food Labels- FO3 Reanimated The new textures weren't loaded, but I know it's working to an extent because my character was in frozen animation with a big red box around her. Also, FO3 Redesigned had a few added .esp's which I loaded the same as the main .bsa files from the game. The rest of the files were loaded as loose files, after I ticked the "Load loose files" box. So yeah, I guess problem solved. I just need to look up how to have the files loaded properly. Thanks, CleaveOfFaith.Your case for the textures may mostly be because you don't have ArchiveInvalidationInvalidated! installed. It is one of the MUST-HAVE things for your fallout 3 to have most mods working well, and in your case which actually has to do with faces, i don't doubt that you must use it. Simply type archive in the search tab of fallout 3 nexus and the most endorsed mod will be ArchiveInvalidationInvalidated in your search results. You just have to download the file, which is an .exe file and BEFORE you run it, place it in your fallout installlation folder ( The one in which the fallout.exe and fallout launcher.exe are located) and THEN you run it and simply choose activate. Done. Now test your mods again and tell me your results. Rmember to ALWAYS check the mod's esp boxes before you play the game, i have forgotten to do so many times so keep your eyes peeled. Did not fix the texture issue, nor the animation issue.The .esp's and loose files were all assigned to load. Link to comment Share on other sites More sharing options...
makkebakke Posted August 13, 2013 Author Share Posted August 13, 2013 Meh, screw it. I've deleted the manual files and am just trying NMM again. Link to comment Share on other sites More sharing options...
CleaveOfFaith Posted August 13, 2013 Share Posted August 13, 2013 Alright, I added the following mods in this manner: http://i.imgur.com/iX93jTV.png - NMC's Texture Pack- FO3 Redesigned (Formerly Project Beauty)- Retextured Food Labels- FO3 Reanimated The new textures weren't loaded, but I know it's working to an extent because my character was in frozen animation with a big red box around her. Also, FO3 Redesigned had a few added .esp's which I loaded the same as the main .bsa files from the game. The rest of the files were loaded as loose files, after I ticked the "Load loose files" box. So yeah, I guess problem solved. I just need to look up how to have the files loaded properly. Thanks, CleaveOfFaith.Your case for the textures may mostly be because you don't have ArchiveInvalidationInvalidated! installed. It is one of the MUST-HAVE things for your fallout 3 to have most mods working well, and in your case which actually has to do with faces, i don't doubt that you must use it. Simply type archive in the search tab of fallout 3 nexus and the most endorsed mod will be ArchiveInvalidationInvalidated in your search results. You just have to download the file, which is an .exe file and BEFORE you run it, place it in your fallout installlation folder ( The one in which the fallout.exe and fallout launcher.exe are located) and THEN you run it and simply choose activate. Done. Now test your mods again and tell me your results. Rmember to ALWAYS check the mod's esp boxes before you play the game, i have forgotten to do so many times so keep your eyes peeled. Did not fix the texture issue, nor the animation issue.The .esp's and loose files were all assigned to load. Hmmm, that is tricky, well it certaintly is because you didn't follow the mods' steps correctly. Always keep in mind that many mods require other mods to work with. Now i see that nmc's texture pack can actually be installed with FOMM, just click on which texture package you want to install, BUT not by the default link, click the download with manager button and you will download the mod's files all merged into an executable which can be run with FOMM. Simply run it and double click the mod's name when it appears on the FOMM window, and then follow the quick installation instructions and you are done. For the other mods do exactly what their installation instructions on their page say to do. Follow each step closely, and make sure you have ArchiveInvalidationInvalidated installed, when you activate ArchiveInvalidationInvalidated from your fallout 3 installation direcory, LEAVE it there, DO NOT remove it as it has caused problems in my experience. Now, as the animation mod says, extract everything in your data folder. Remember to overwrite when you are asked to merge textures with textures etc. Do not try and create other folders in meshes or textures manually and then putting the mod's files manually in them, just copy and paste the whole mesh or texture folder of a mod into your data folder, when asked to merge, press yes to all, and about overwrite, press yes again. Try everything about these things i have said in detail and reply when you have made progress :) Link to comment Share on other sites More sharing options...
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