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Assistance with converting Charming High Heels CBBE to SE


DTS89

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EDIT:

 

After some further research I've managed to convert the following mod to a working SE equivalent (Charming High Heels for CBBE). I used CAO, CK and NifOptimiser.

https://www.nexusmods.com/skyrim/mods/56758

 

The above mod had highheelsHDT.esm (auto adjusts high heel offset from ground) as a master. I've converted it to .esp and back into SE .esm file via WireBash, but of course functionality is now gone (as couldn't convert the old .dlls).

 

I have two main questions I was wondering if someone could help me with please?

 

1) The heels converted almost perfectly except a small gap and size scale/issue. See attached pictures. The second picture is an apparent solution (body_0 and feet_0 weights?) but I have no idea where to edit or change sucg properties?

 

2)a) Is there a way to link the converted heel mod to a new .esm of a working SE high heels physics system (e.g RaceMenu Heels)? Alternatively, how can I simply de-link this redundant highheelsHDT.esm from the converted mod as its doing nothing yet the .bsa/.esp conversion still looks for it.

 

EDIT2:

 

2)b) If the above is too complicated (linking to new heel physics), I have another approach. The Charming High Heels mod makes up a heel by a combination of 3 items (A platform, a vamp and a counter). If I have a preferred combination of the 3, is there a way to export this as 1 traditional Skyrim 'shoe' item? Then, I can use some form of editor to link that specific new item to a global offset from the ground? As I only plan to wear 1 or at most 2 different types of heels this may be an answer unless 2)a) is really simple.

 

Ok, it seems like LazyTools (specifically the high heel application gives me a solution in regards to 2)b). Although It'd still be cool to know how to export only the heel parts I want into a new common shoe. And if possible how to re-link to a new system like RaceMenu Heels. I fee like I'm learning so much, very fun but also can be difficult with so much resource spread across time and place!

 

Thank you for your time!

Thank you for arison_c for a great mod/

Edited by DTS89
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