Bellimpuls Posted November 21, 2021 Share Posted November 21, 2021 (edited) I have a model UV mapped and textured but Nifskope doesn't seem to correctly use the UV map. One portion of it is correct while the rest is completely misaligned. It appears correctly in Blender, only. It appears wrong in Nifskope and the game. I found some information about Num UV Sets but it seems like that was for an older version. https://imgur.com/a/VgahgZ1 Edit: Fixed. I made a new nif from scratch, re-mapped UV's in new configuration, re-baked textures and exported meshes. Edited November 21, 2021 by MintyMidas Link to comment Share on other sites More sharing options...
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