Tardismanox Posted August 13, 2013 Share Posted August 13, 2013 Hi,I have an idea for a an Episodic Mod Series, Involving the Player Discovering Djinn/Genies across Skyrim, each with their own small story and quest line. The only problem im having is figuring out the best method of making the mechanics of the Djinn to work.They need to:a) Be Summonable, If you have the Bottle in your Inventory, Using it Spawns the Djinn next to you. The Djinn is a fully interacterable NPC/Companion. Using the Bottle Again Returns them to it.b)The Djinn needs to be Interactable. You can talk to them, they will give you the Story Quest, and they can obey your commads. Using a Dialogue Option, you can be granted three wishes, but you must be careful. After using all three, the bottle vanishes from your inventory, and you must find it again! (That last part im still contemplating, might be seen as unfair. Maybe just a wish recharge instead?)Im just wondering how best it is to do this, if maybe I can alter the summonable creatues, like the ghostly horse or the daedric warrior, but replace the staff with a bottle, and the creature with the Djinn? Or maybe request a set of scripts I can use over and over, editing them for each Djinn. Thoughts?If anyone would like to help out on this mod, id be much abliged :)Comment with your thoughts.-The Northridge Link to comment Share on other sites More sharing options...
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