3mjolnir3 Posted November 24, 2021 Share Posted November 24, 2021 I'm trying to make a mod where the emperor is still alive and the oblivion gates never happen, that lets you play in cyrodiil before the invasion. But I want to give the player the option when loading the mod (in a little window maybe) to either use the mod content or stay with the default game, that way they dont have to turn the mod on/off whenever they switch characters. Is there a script/cs quest package I can use to toggle whether the player uses the mod content (all changes in the esp) or remains with the default game upon loading the mod? Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted November 24, 2021 Share Posted November 24, 2021 If those changes were scripted, an activation/choice popup would be a piece of cake. But if they're record-based, hmm... Link to comment Share on other sites More sharing options...
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