emo4lifez Posted March 8, 2009 Share Posted March 8, 2009 People... this is like the basic weapon you need to make it.http://fallout.wikia.com/wiki/Pipe_Rifle Link to comment Share on other sites More sharing options...
mikhailian Posted March 8, 2009 Share Posted March 8, 2009 People... this is like the basic weapon you need to make it.http://fallout.wikia.com/wiki/Pipe_RifleIt's already been included in the "Classic Fallout Weapons" mod beta Here's a group pic, the pipe rifle is in the center and slightly to the right:http://www.fallout3nexus.com/downloads/ima...-1233613499.jpg And here's the page for the mod:http://www.fallout3nexus.com/downloads/file.php?id=2307 Happy hunting. Link to comment Share on other sites More sharing options...
SgtRoadkill Posted March 9, 2009 Share Posted March 9, 2009 i dislike these compilation mods in some respects, half the weapons aren't easy to get hold of on their own... and tbh a lot of th eitme time i don't really want half the waposn tat are included Link to comment Share on other sites More sharing options...
Rockatanskiy Posted March 9, 2009 Share Posted March 9, 2009 i dislike these compilation mods in some respects, half the weapons aren't easy to get hold of on their own... and tbh a lot of th eitme time i don't really want half the waposn tat are included 1) English, dude. 2) Both your problems have easy fixes. If you just want to conveniently add a weapon, then you can find its form ID in the GECK. Just go to the object window, and filter for the weapon you want (like pipe rifle). The second column after editor ID can be dragged across, showing you the form ID, which is usually something along the lines of 01000EA6. You will usually have to replace the first 2 digits with the the load order number (in hexadecimal, can be found in FOMM). Then just type "player.additem <FORM ID> 1" and boom, you got your weapon. If you only want one weapon in a compilation, you can also just take the data from the weapons you want, and get rid of the rest in the GECK. 3)English, dude. Link to comment Share on other sites More sharing options...
SgtRoadkill Posted March 9, 2009 Share Posted March 9, 2009 yes but many of them change item lsitings of the store npcs or weapon lists of normal npcs. from what i have read o sorry abotu the spelling i was meant to be half the way down the road at that point Link to comment Share on other sites More sharing options...
Rockatanskiy Posted March 9, 2009 Share Posted March 9, 2009 yes but many of them change item lsitings of the store npcs or weapon lists of normal npcs. from what i have read o sorry abotu the spelling i was meant to be half the way down the road at that point You could probably just use the supplied texture, sound, mesh, etc for the pipe rifle, and copy down the stats from the Geck weapon menu. After that, you just load fallout3.esm (no mods) on the Geck, and create a new weapon. Fill out all the data boxes (name, damage, weight, etc) that you copied down from the original, and use the same mesh, texture, sound, etc. It's not the most convenient process, but it's the best solution I can think of. I'm sure someone with more than a few hours of experience in the Geck can make doing that a lot simpler. Link to comment Share on other sites More sharing options...
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