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Script/SKSE issue.


Thorham

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Hi,

 

I'm having a problem with a script I wrote that replaces the players armor models during the game. To do this I use ArmorAddon.SetModelPath (the script un-equips an armor, changes the model and then re-equips it). Works fine except when changing armor models that are made of multiple parts (as in multiple selectable parts in NIFSkope, such as the stalhrim gauntlets).

 

Anyone know how to solve this, or is it an SKSE problem?

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