drithius Posted August 15, 2013 Share Posted August 15, 2013 (edited) Been working to incorporate AWOP into an install w/ WMX, EVE, MMUE, and Project Nevada. Anyone know offhand what would cause an ash pile from a crit energy blast to become inverted and lay on its "head"? Active Mod Files: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A IWS-Core.esm [Version 1.9] 0B CHEMS.esm 0C Interior Lighting Overhaul - Core.esm [Version 6.6] 0D AWorldOfPain(Preview).esm 0E NSkies URWLified.esm 0F NVInteriors_Core.esm 10 NVInteriors_ComboEdition.esm 11 NVInteriors_ComboEdition_AWOP.esm 12 Project Nevada - Core.esm 13 Project Nevada - Equipment.esm 14 Project Nevada - Extra Options.esm 15 SpeedyResources.esm 16 Tales from the Burning Sands.esm [Version 1.30c] 17 ELECTRO-CITY - CompletedWorkorders.esm 18 New Vegas Redesigned II.esm 19 D.E.I.M.O.S..esm [Version 1.05] 1A DFB - Random Encounters.esm 1B SomeguySeries.esm 1C oHUD.esm 1D Project Nevada - Rebalance.esp 1E Project Nevada - Cyberware.esp 1F Mission Mojave - Ultimate Edition.esp 20 Mission Mojave - Ultimate Edition Plus.esp 21 MMUE POP.esp 22 MMUE-CP-Electrocity.esp 23 CASM.esp 24 Bobblehunt.esp 25 CameraShakingReduction.esp 26 The Mod Configuration Menu.esp [Version 1.5] 27 The Weapon Mod Menu.esp [Version 1.2] 28 Armor Replacer Child NPC Fix.esp 29 Better Burned Man.esp 2A Brotherhood and House Alliance.esp 2B Area 51 - Project Roswell.esp 2C UHNV.esp 2D UHNV-Dead Money.esp 2E UHNV-Honest Hearts.esp 2F UHNV-OWB.esp 30 UHNV-Lonesome Road.esp 31 UHNV - WRP Weapons Patch.esp 32 UHNV-Bobblehunt.esp ++ UHNV-Chems.esp 33 UHNV-More Mannequins.esp 34 Project Nevada - Cyberware Additions.esp 35 Project Nevada - Rebalance Complete.esp 36 Project Nevada - All DLC.esp ++ MMUE-CP-PNALLDLC.esp 37 MMUE-CP-PNCore.esp ++ MMUE-CP-PNRebalance.esp ++ MMUE-CP-PNEquipment.esp 38 CONELRAD 640-1240.esp 39 R.A.C.E. Station.esp 3A housemod.esp 3B NewVegasBounties.esp 3C TheInheritance.esp 3D TheCollector.esp ++ DFB - Random Encounters - Update - MCM.esp 3E CNR_Beta.esp 3F Mass Driver Weapon.esp 40 LonesomeRoadScorchedSierraPowerHelmet.esp 41 ProjectNevadaScorchedSierraPowerHelmet.esp 42 IWS-Core-Patrols.esp [Version 1.9] ++ IWS-Core-Guards.esp [Version 1.9] ++ IWS-DM.esp ++ IWS-HH.esp ++ IWS-OWB.esp ++ IWS-LR.esp 43 CHEMS - Benches.esp 44 CHEMS - Basic Chems.esp ++ NVR- Recommended.esp 45 New Vegas redesigned- Honest Hearts.esp ++ Voice dissonance fix.esp ++ MMUE-CP-New Vegas Redesigned.esp 46 AWOPDeadMoney.esp 47 AWOP DLC + GRA Conflict Error Fixes.esp 48 AWOP-LowNPCSWastelandOnly.esp 49 AWOPLowLootGeneral.esp 4A AWOPLowLootSkillBooks.esp 4B AWOP Interior Music.esp 4C MMUE-CP-AWOP+NVInteriors.esp 4D Follower Home Marker.esp 4E Feng Shui NV.esp [Version 0.9.1e] ++ Feng Shui NV - Keymap Template.esp ** MiscItemIconsNV.esp 4F Mojave Nights.esp 50 dD - Enhanced Blood Main NV.esp 51 dD-Less Screen Blood Time.esp ++ dD-Smaller Spatters Realistic.esp ++ LeveledItemListCorrections.esp 52 1nivVSLArmors.esp [Version 1.2] 53 1nivPNSLPatch.esp [Version 1.2] 54 Quicker PipBoy Light-0_4Sec.esp 55 WeaponModsExpanded.esp ++ WMX-AWOP-Overhaul.esp 56 Project Nevada - WMX.esp 57 WMX-DeadMoney.esp 58 WMX-HonestHearts.esp 59 WMX-OldWorldBlues.esp 5A WMX-LonesomeRoad.esp 5B WMX-GunRunnersArsenal.esp ** WMX-ArenovalisTextures.esp 5C WMX-PreOrderPackMercenary.esp 5D EVE FNV - ALL DLC.esp ++ WMX-EVE-AllDLC.esp 5E Project Nevada - EVE All DLC.esp ++ MMUE-CP-EVE.esp 5F MMUE-CP-WMX.esp 60 Vurt's WFO.esp 61 NSkies URWLifiedOWB.esp 62 NSkies URWLifiedHH.esp ++ NSkies URWLifiedDM.esp 63 Interior Lighting Overhaul - Ultimate Edition.esp [Version 6.6] 64 MMUE-CP-ILO.esp 65 ILO - NSkies URWLified Patch.esp [Version 1.1] ++ PNxEO MCMScriptFixes.esp 66 Purge Cell Buffers.esp 67 Bashed Patch, 0.esp 68 CNRpatch-test.esp 69 Merged Patch.esp Last 3 patches are Bash w/ everything checked off, a CNR patch to clear up some names and item lists, and a slightly edited FNVedit merge patch to round everything out. With the help of Bash, the load count is only at 106 and the game runs fine otherwise (so far). Edited August 15, 2013 by drithius Link to comment Share on other sites More sharing options...
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