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Max health is currently higher than the amount I can heal


banjo2E

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I don't even know how to begin diagnosing this, but my max health in my character panel and UI is allegedly 135, but the most I can heal to through any method (sleeping, restoration spells, etc) is 122. This started happening sometime while I was traveling south from Cheydinhal to do the quest Affairs of a Wizard.

This persists if I remove all my equipment, and I have no active magic effects outside my equipment that could possibly alter my health. (I don't think my equipment has any effects that could do this, either.)

It also persists if I close the game and reload my save.

 

Has this happened to anyone before? If so, how can I fix it? I've got plenty of older saves I can go back to if necessary, but can this be fixed without resorting to that?

 

Here's my load order:

 

00  Oblivion.esm
01  Windfall.esm
02  All Natural Base.esm  [Version 1.34]
03  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
04  Francesco's Optional New Items Add-On.esm  [Version 5.0]
05  Cobl Main.esm  [Version 1.72]
06  Mart's Monster Mod.esm
07  Armamentarium.esm  [Version 1.35]
08  RealisticLeveling.esm
09  Knights - Revelation.esm
0A  Unofficial Oblivion Patch.esp  [Version 3.4.4]
0B  UOPS Additional Changes.esp
0C  Oblivion Citadel Door Fix.esp
0D  DLCShiveringIsles.esp
0E  Unofficial Shivering Isles Patch.esp  [Version 1.5.2]
++  USIPS Additional Changes.esp
0F  Francesco's Creatures and Items Resources.esp  [Version 5.0]
10  All Natural.esp  [Version 1.34]
11  All Natural - SI.esp  [Version 1.34]
++  All Natural - MMM Patch.esp  [Version 1.3]
12  OBGE - Liquid Water.esp
13  RAEVWD Cities.esp  [Version 1.9]
14  RAEVWD New Sheoth.esp  [Version 1.7]
15  RAEVWD Imperial City.esp  [Version 1.9]
++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01]
16  Enhanced Economy.esp  [Version 5.4.3]
17  FormID Finder4.esp
18  Streamline 3.0.esp
19  Map Marker Overhaul.esp  [Version 3.9.3]
1A  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
1B  DLCHorseArmor.esp
1C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
1D  DLCOrrery.esp
1E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
1F  DLCVileLair.esp
20  DLCVileLair - Unofficial Patch.esp  [Version 1.0.9]
21  DLCMehrunesRazor.esp
22  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
23  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
24  DLCThievesDen.esp
25  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]
26  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.11]
27  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
28  Francesco's Optional Dungeon Chest Loot.esp  [Version 5.0]
29  Francesco's Optional House Chest Loot.esp  [Version 5.0]
2A  Francesco's Optional Leveled Arena.esp  [Version 5.0]
2B  Cobl Glue.esp  [Version 1.72]
2C  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
++  ArmamentariumLL.esp  [Version 1.35]
++  ArmamentariumLLMagic.esp  [Version 1.35]
2D  Mart's Monster Mod for Francescos.esp
2E  Mart's Monster Mod - Diverse Imperial Armor.esp
++  Mart's Monster Mod - Diverse Creature Skins.esp
2F  Mart's Monster Mod - Hunting & Crafting.esp
++  Mart's Monster Mod - Looting NPCs & Creatures.esp
++  Mart's Monster Mod - Less Bone Loot.esp
30  Mart's Monster Mod - More Wilderness Life.esp
++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp
31  Better Benirus Manor.esp  [Version 4.72-Cobl-SI]
32  Better Benirus Manor - AN Patch.esp  [Version 4.72-Natural]
33  Flying Island House.esp
34  Fort Tempest.esp
35  LetThePeopleDrink.esp  [Version 2.6]
36  MountainTower.esp  [Version 6.0]
37  mythsandlegends.esp
38  The Ayleid Steps.esp  [Version 3.6]
39  Ayleid Respawn v1.0 - For The Ayleid Steps.esp
3A  WaterFallCave.esp
3B  Windfall.esp
3C  DLCBattlehornCastle.esp
3D  DLCFrostcrag.esp
3E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.8]
3F  DLCFrostcragReborn.esp  [Version 1.4.7]
40  BrumaMGRestored.esp
41  BrumaMGRestored-Frostcrag.esp
42  FrostcragRebornCobl.esp
43  Knights.esp
44  Knights - Unofficial Patch.esp  [Version 1.1.3]
45  Knights - Revelation.esp
46  TOTF.esp
47  The Lost Spires.esp
48  HoarfrostCastle.esp
49  Salmo the Baker, Cobl.esp  [Version 3.08]
4A  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
4B  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
4C  P1DkeyChain.esp  [Version 5.00]
++  Respawning Ore Veins.esp
4D  Quest Award Leveller.esp
++  Quest Award Leveller - Battlehorn Castle.esp
++  Quest Award Leveller - Vile Lair.esp
++  Quest Award Leveller - Mehrunes Razor.esp
++  Quest Award Leveller - Knights of the Nine.esp
4E  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicItemSigil.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
4F  bgMagicBonus.esp  [Version 1.7EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
50  bgMagicEVPaperChase.esp  [Version 1.68EV]
51  SupremeMagicka.esp  [Version 0.90b]
52  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
53  SM_EnchantStaff.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
54  MidasSpells.esp
55  DenockArrowToo.esp
56  Legendary Abilities-Reflect MOJ.esp  [Version 2.0]
57  Grandmaster of Alchemy.esp
58  CuteElf11.esp  [Version 1.3.5]
59  Oblivion_Character_Overhaul.esp  [Version 1.0]
++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]
**  bgMagicEVShader.esp  [Version 1.7EV]
++  bgMagicShaderLifeDetect.esp  [Version 1.68]
5A  bgMagicLightningbolt.esp
5B  Cobl Silent Equip Misc.esp  [Version 01]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]
++  Mart's Monster Mod - Reduced Spawn Rates.esp
5C  DLCBattlehornCastleCOBL.esp
5D  Ring of Chameleon in Chorrol-5232.esp
5E  Bashed Patch, 0.esp


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An update:

I've done some testing, and it seems as though this is a side effect of some MMM enemies. The Goblin Assassin at the very least reliably causes this. Apparently I'm using an old version of the mod (3.0) and I don't know if newer versions would fix this or not. However, I think I'm just going to uninstall it, since the enemies, etc. that it's been adding have just been a total pain to deal with overall. Having to fight of 5+ bandits singlehandedly every time I step outside the city gates just isn't my thing.

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One of the things I tried when attempting to fix this was to set my fame to 100 and use a chapel altar.

 

Anyway, like I said earlier, it was the goblin assassins that were causing this. I think it might have been their "critical hits" that I saw notifications about, but since the mod's readme said absolutely nothing about critical hits, or indeed about goblin assassins at all other than that they existed, and was unfairly difficult to begin with, I saw no reason to keep it. I haven't had the problem recur since I uninstalled it.

Edited by banjo2E
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