firepower02 Posted August 15, 2013 Share Posted August 15, 2013 I have always used clairvoyance when I am doing a quest, it really helps me a ton because the arrow is not just that informative. However I am always stuck with only one offensive spell and I would also like to be able to use two offensive spells and have clairvoyace at the same time. Is it possible to have a dog follower that knows claivoyance? If there is an active quest, the dog will function similar to the clairvyance spell. He will lead the player to the direction where the clairvoyance spell would point if it is cast. The dog will stop and bark at the owner if he's not catching up to him. He would also stop and bark after every few feet so the player can see where he is. If it leads to a door or another loading screen, the dog would not get in the door and just wait there. During combat, he would fight like a normal dog, and his clairvoyance skill would only be activated outside of combat. There is no need for a visual effects like the spell since he would be a dog. Link to comment Share on other sites More sharing options...
CraftySentinel Posted August 15, 2013 Share Posted August 15, 2013 (edited) Funnily enough I have actually done something similar in my own game while I was playing around with trying to mimic the behavior of the dog from Fable 3 (Had limited success :down: but damn i like that dog's AI). I was using it to allow the dog to lead the player to a destination of their choosing, but I am not sure if it's possible to get quest objectives through scripts. I'll have a look and get back to ya. Edited August 15, 2013 by CraftySentinel Link to comment Share on other sites More sharing options...
firepower02 Posted August 17, 2013 Author Share Posted August 17, 2013 Ok, how did it go? He does not really have to be a dog, he could also be a human that leads the player to the current objective. Link to comment Share on other sites More sharing options...
CraftySentinel Posted August 18, 2013 Share Posted August 18, 2013 Ok, how did it go? He does not really have to be a dog, he could also be a human that leads the player to the current objective. The issue isn't that it's a dog, animals and humanoids use the same AI system. It's just that I can't find a decent way of getting the target of the compass (or the quest objectives target)so the guide can move towards it. If I can solve that then the rest should fall into place. Link to comment Share on other sites More sharing options...
firepower02 Posted August 18, 2013 Author Share Posted August 18, 2013 I was thinking maybe giving them an AI that will make them cast clairvoyance and follow where it points, but make it invisible. I don't know, I'm sure you can think of a better way. Link to comment Share on other sites More sharing options...
firepower02 Posted August 23, 2013 Author Share Posted August 23, 2013 I think it might be possible, similar to how Valerica acts when she leads the player to the elder scrolls. She would look back if the player does not follow her so they'd still be in contact. Link to comment Share on other sites More sharing options...
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