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Fallout 4: Red Allert - EUSSR invasion


elyssov

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During the Great War, when the United States clashed with China, the Soviet Union found itself in the position of a "wise monkey." The one who waited until the "dragon and eagle", the other two superpowers kill each other and got herself everything she wanted.
In the midst of the crisis, Soviet troops launched an offensive in Europe. The Western world, stunned by the events of the Great War, could not offer any worthy resistance. Soviet troops reached the English Channel even before the onset of Nuclear Winter.
Unfortunately, for the Soviet (and now the European) Union, nuclear winter, radioactive fallout and winds, a wave of mutations and even FEV virions brought into its territory had an extremely harsh impact on the state's economy. In addition, these events had a negative impact on the rate of assimilation of the absorbed Europe.
However, after about a hundred years, everything has more or less returned to normal.
Today, at the time of the events of Fallout 4, EUSSR is a powerful and technologically advanced power, surpassing even the Institute in terms of development. They have finished rebuilding their continent and are now sending a hand of friendly, communist help to the still-ruined United States.
It's time for America to go red!
I propose to create a mod considering the arrival in Boston of the humanitarian expeditionary fleet of the united European Union of Soviet socialist republics.
An important feature of this mod, I propose to make the ABSENCE "CRANBERRY". (In Russia, a set of stereotypical ideas about the USSR / Russia is called "cranberry". Like "all Russians wear earflaps, drink vodka from a samovar heated by a home nuclear reactor, which is served by a tame bear playing a balalaika under the threat of a Kalashnikov").
So - I propose to make our setting in the spirit of "New Vegas", that is, although not without irony, but completely devoid of "cranberry".
Next, I will describe the main points as I see them. Unfortunately, I am not a modder, but only a Russian science fiction writer, so I can help with dialogues, atmosphere, plot ... But alas, I am not able to implement all this in the form of a mod.
I would like to believe that my ideas will be able to interest some of the experienced modders (and ideally some modding team) and we will implement this with collective efforts.
So, as I see the general plot structure of this mod:

 

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While traveling along the coast of Boston, the Survivor encounters a randomly occurring battle between raiders and some unknown fighters in unknown, but high-tech armor. At the same time, in the pip-boy and VATS, only raiders are highlighted as hostile. The new guys are neutral.


Further options are possible:


Aggression


If the Survivor decides to destroy both sides, he can pick up armor with high enough (for non-power) characteristics, weapons (I assume that it will be something in the spirit of ASh-12 or other high-tech weapons), as well as written (this important - I don't think that the USSR uses the same holotape format as the pre-war USA, so their carriers will obviously be incompatible from the beginning) an order for a reconnaissance group, with the requirement to carry out a reconnaissance of the area before landing. Important: the order is written in RUSSIAN LETTERS, and in Russian. That is, most players will not be able to read it right away. However, if the player guesses to take the note to one of the Bobrovs (I suppose not to highlight this solution as a goal), then the brothers will easily translate the contents into English for him.


After that, a chance meeting with a Russian landing force fighting with raiders will be repeated 3 - 5 more times. For the last time - the order will say that this group is the last to be sent, and if the conditions on the territory of the United States are so terrible that none of the groups of the marines of the Soviet Union can survive - then the attempts are stopped. This stops the execution of the mod in this root.


I will add that in addition to weapons, armor, notes and stimpacks, one of the soldiers of the reconnaissance group always carries a "mysterious radio beacon", which the Survivor, upon receipt, can activate on his own. This will lead to the transition of the mod's quest to the next stage. But we'll talk about it a little later.

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Cooperation


If the survivor decides to help strangers after the battle, they will start a conversation with the survivor.


During this conversation, the Russian Marines will tell you that they have arrived as the vanguard of a large humanitarian mission sent by the people of the Union to help the surviving American comrades.


The Russians will be emphatically friendly in communication, offer their help in the fight against raiders, and, in turn, ask for help with choosing a base for placing an advanced camp. At this point, the Survivor can either attack them by going to the previous route, or agree and suggest several places on the coast that can be transformed.


The Russians will offer to escort them there for reconnaissance. Upon arrival, there will be a very large and strong gang of raiders who have occupied the location (even if it was previously cleared).


After the location is cleared, the "Arrival" event occurs (it also occurs if the Survivor activates the "mysterious beacon", only in this case the landing site is chosen as close as possible to the Survivor's location and the camera shows the arrival in that location in isolation from the location of the Survivor's selfgo).

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I am a Soviet person, but I think that all this does not coincide with the lore. ) Also, this is not interesting, since it is too global for the mod and requires the participation of a large number of modmakers. It is unlikely that you can find so many USSR fans among the fo4 modmakers to be inspired by your idea. ) It would probably be more interesting to make the world space of the region of the USSR, an interpretation of the same events from the other side of the ocean. But this is even more difficult and requires the free work of a whole crowd of people.
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Arrival


By sea - a huge landing ship with several support ships is approaching. Before reaching hundreds of feet to the shore, it opens and from there a hovercraft is sent for the landing party and the Survivors, which delivers them aboard the ship.


During loading - the selected point of the base camp is replaced. Now there is a full-fledged EUSSR field camp.


At this time, the Survivor meets Admiral Sergei Makarov, the commander of the operation in the region.


From a conversation with him, the survivor learns that this is not the only landing flotilla sent to the United States. Also, he learns that the Russians' mission is indeed mainly humanitarian, although not without a "double bottom": in addition to aid, they expect to ideologically conquer the United States and make them a part of the world Union. The Russians (or, more correctly, Europeans, since the crew and marines are completely international: there are Russians, Germans, Swedes, French and other Poles) do not want to fight openly. Nevertheless - they can, they know how, they practice. So, let's say, one of the constant random events after their arrival is battles with raiders, which is explained by the fierce hatred of Soviet officers for looters robbing civilians.


In general, the appearance of "Soviets" gives rise to a whole bunch of quests, both for them and against them for each faction (I will write about the relationship of various factions with the Soviets below).

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I am a Soviet person, but I think that all this does not coincide with the lore. ) Also, this is not interesting, since it is too global for the mod and requires the participation of a large number of modmakers. It is unlikely that you can find so many USSR fans among the fo4 modmakers to be inspired by your idea. ) It would probably be more interesting to make the world space of the region of the USSR, an interpretation of the same events from the other side of the ocean. But this is even more difficult and requires the free work of a whole crowd of people.

 

Why not?
I see this mod as something quite global and deep, both in the plot and in the ideas that it carries. In addition, there is very little information in the lore about what happened in the USSR or Europe during and after the war.
All we know for sure is that the USSR did not participate in the war against the United States on the side of China, since one of the pre-created characters in the first Fallout was a descendant of a Russian diplomat.
And I'm already keeping quiet about the fact that many of the existing wonderful mods are not "lore friendly".
Modders make mods, most often for the sake of art, for the sake of implementing interesting ideas, and not for profit.
I offer, I dare to hope, an interesting plot.
If there are those who want to try to implement it, I will be glad to participate in the team.
Well, yes, it is possible that a global fork will grow out of this mod, just about the events in Eurasia.
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Minutemen


The attitude of the Minutes to the Soviets is determined by the Survivors themselves. In dialogues with Preston, he, in the role of General Minutmen, can determine the Russians both as rescuers who need help, and as invaders and conquerors, mortal enemies who need to be destroyed. Depending on his decision, this will lead to the emergence of a chain of quests that allow both, in fact, to transfer control of Massachusetts to the Soviets, and completely eliminate their fleet in Boston.


The Minute Men themselves are loyal and benevolent until the Minute Men attack them.


With a high level of relations with the Survivor who is General Minutmenov, chance encounters where Russian Marines defend someone's farm from raider attacks or help one of the peasants with farming will be more and more common.



Brotherhood of Steel


Unambiguous and unconditional anatagonism in both directions.


In Soviet rhetoric, the Brotherhood is declared to be radical conservative techno-fascist imperialists.


In fraternal rhetoric, the Soviets are declared the invaders of Free America.


It ends with a confrontation between the troops of the USSR and Liberty Prime. Depending on which side the player chooses, this will end with the defeat of the opposite side.


If the Soviets win, then, with a salvo of S-400s, they shoot down Pridven, bringing down its debris onto the airport. This causes the detonation of the stockpile of atomic bombs that the brotherhood previously removed from the Luminous Sea.


Otherwise, Liberty Prime destroys the Soviet landing ship, and the paladins of the brotherhood destroy the remnants of the garrison.


Subway


The subway is highly respected by the Soviets, as revolutionaries and underground workers, but at first it does not reciprocate. However, the player will have the opportunity to convince the Underground to hold a secret meeting with the representatives of the Soviets.


In the event that the Survivor makes an effort to this, the Underground can both become allies of the Soviets, and their secret opponents. In any case, the initial attitude is negative, in the spirit of "more tyrants have come."


Synths


From the point of view of the USSR, synths, being intelligent creatures, are a priori alive and equal with people. This, in turn, dictates a negative attitude towards the Institute.


Institute


The Institute is delighted with the high technologies of the ESSR, and Sean, in turn, asks to organize a diplomatic meeting with Makarov.


Depending on the player's efforts, this meeting can take place both with the establishment of temporary neutrality (the EUSSR actively does not like the Institute due to its slavery, closedness and aggression against civilians, which is the "red line" for the EUSSR.), And with a transition to an open hostility. In any case, the EUSSR will ultimately not get along with the Institute. Depending on the presence of other factions in the Survivor's friends, the Soviets will either send a sabotage group with the Survivor through the old tunnels, or organize a frontal attack, capturing and repairing Liberty Prime after defeating the Brotherhood.


An important difference from other factions in the game is that the Soviets do not want to DESTROY, but to CAPTURE the Institute.


That is, when passing for the Soviets, Makarov will ask you to get and give the energy core to the Institute so that they can start their Third Phase.


At the end of the game - Makarov, after capturing the Institute (which will include clearing the interior, shooting all armed synths, but with the strictest prohibition on attacking civilians), will order his technicians to use the Institute's thermonuclear reactor to power all Boston settlements.


Raiders


From the point of view of the EUSSR, the raiders are subject to complete and unconditional extermination. Any Soviet soldier, at the sight of a raider, falls into a sacred rage, and seeks to destroy the raiders at any cost. The hatred is so strong that even a single soldier, shouting "Fascists! Executioners! Beasts!" rush into battle against the obviously superior forces.


The raiders, in turn, hate and are very afraid of the EUSSR.

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In conversations with Makarov, the Survivor, pointing out various in-game events, such as the activities of the Institute, the development or decline of the Minutemen, and the like, including, for example, the pardon of Dance by Maxson, can change the final result of the expeditionary fleet.


That is, at the end of the game, Makarov can both subjugate the Commonwealth as a kind of "colony" of the Union, and declare it a "free zone under the protection of the EUSSR. In the latter case, after playing the final video, all settlements, according to my idea, should be replaced by hi-tech modular houses, without traces of rust and decay, ordinary, pre-war plants and possibly animals will appear.


Ideally, the rubble in Boston will be cleared.


And the advanced camp will dramatically increase in size and become a fairly large, high-tech town, like a "Vault City".


For now, that's it.


If you are interested in the idea, have questions or suggestions - welcome to the discussion.

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I am a Soviet person, but I think that all this does not coincide with the lore. ) Also, this is not interesting, since it is too global for the mod and requires the participation of a large number of modmakers. It is unlikely that you can find so many USSR fans among the fo4 modmakers to be inspired by your idea. ) It would probably be more interesting to make the world space of the region of the USSR, an interpretation of the same events from the other side of the ocean. But this is even more difficult and requires the free work of a whole crowd of people.

Â

Why not?

Â

I see this mod as something quite global and deep, both in the plot and in the ideas that it carries. In addition, there is very little information in the lore about what happened in the USSR or Europe during and after the war.

Â

All we know for sure is that the USSR did not participate in the war against the United States on the side of China, since one of the pre-created characters in the first Fallout was a descendant of a Russian diplomat.

Â

And I'm already keeping quiet about the fact that many of the existing wonderful mods are not "lore friendly".

Â

 

Modders make mods, most often for the sake of art, for the sake of implementing interesting ideas, and not for profit.

Â

I offer, I dare to hope, an interesting plot.

Â

If there are those who want to try to implement it, I will be glad to participate in the team.

Â

Well, yes, it is possible that a global fork will grow out of this mod, just about the events in Eurasia.

Because even reading everything that you have written is tiresome for me. Before planning something big, you need to know the nuances. You need to know how the engine works, how to create world space, models, animations, quests, scripts. The storytelling of the game should be based on the capabilities of the modmakers. The storytelling of the game should not be based on the wishes of the writer. Because play is not a literary story. Even simple mods are often time consuming. Global DLC are not just time consuming. They require a crowd of retired modmakers, or a crowd of fans of your fanfiction on lockdown.
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According to the tiny bit of lore there is, Europe doesn't really exist anymore, before the 2077 'great war'. Due to the 'resource war' that came before it.

Europe and the Middle-east pretty much bombed each other back to the stone age and after that there was a civil war which further devastated Europe.

 

So, there is nothing left for the USSR to 'conquer'. There is pretty much 0 info on the USSR though. It would be easiest to assume they either perished before 2077, (during the resource wars) or during. (you don't really think they would be 'spared' during a MAD event and left to rule the world? I'm 100% sure they would be nuked, if they even still exist in the 2077 fallout world)

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