shaikujin Posted March 9, 2009 Share Posted March 9, 2009 Finally got it done, woot! Much thanks to Tarrant's follower tutorial and everyone that helped me on both Beth and Nexus forums :) http://www.fallout3nexus.com/downloads/file.php?id=4331 **********DESCIPTION**********Backstory - Somewhere in the wastesland, someone has chanced upon an heirloom collection of antique armour. Most of the antique armour is ornate and offers few advantages in an age of power armour. However, among these is a most peculiar set of armour that looks like it was meant for a medieval noble's war-dog...It just might come in handy... ********FEATURES********Made Dogmeat a shiny set of platemail with chainmail mesh. The armour gives Dogmeat a damage resistance of 50. Dogmeat's HP and damage output is scaled. HP starts at 500, and reaches 1000 at level 20. Damage should scale as well, but may still be a bit weak at Hard difficulty. Please let me know. Implemented dogmeat's Dialogue commands from Fallout. Eg: (I wonder if I can get Dogmeat to follow me differently?) used for distance command. Extra "Find" commands. Armoured Dogmeat now knows how to find armour and skill books too. New Combat commands. Accessed by the dialog "You are one meeean-looking dog, aren't you boy?". In Fallout 2, tactics is not accessed via dialog, but when you talk to Dogmeat, you will see ""You see one meeean-looking dog". Options are what's available in Fallout 2's tactics tab. I also thought it would be cool to get different sort of feedback from Dogmeat depending on the commands: 1) Use cowardly tactics. Dogmeat acknowledges with a whine. He will run away to lure enemies away.2) Use defensive tactics. Dogmeat acknowledges with a 1 bark. He will only fight back if attacked.3) Use aggressive tactics. Dogmeat acknowledges with a 2 barks. He will enage enemies normally, but will retreat if outmatched. ie Even if he is hurt, he will still attack if he is able to win.4) Use berserk tactics. Dogmeat acknowledges with a 3 barks. What original Dogmeat does, attack regardless of his chances and never run away. New Distance commands. Accessed by the dialog "(I wonder if I can get Dogmeat to follow me differently?)". This was how you change Dogmeat's follow distance in Fallout 2. Options are authentic Fallout 2 distance commands too. Feedback is similar to combat options. 1) Stay far away from me. 1 bark2) Keep a medium distance. 2 barks3) Stick close to me. 3 barks A 10% chance of bowling down enemies. Armoured Dogmeat is also essential. Please let me know if any of the options do not work properly under certain situations. ****************************Possible future enhancements****************************1) Replace the current armour with a dirty bashed up version. Option to bring Abraham some scrap metal and abraxo so that he can repair and polish the armour. This will give the pristine armour version. DR for this version will be upgraded to 75%. Adds immersion, but will almost double the mod size. 2) Option to add helmet, adding the helm would give a DR of 85%. Adds immersion, but will almost triple the mod size. 3) Add a command to tall Dogmeat to sneak. Though by all counts he should be less stealthy in a suit of medieval platemail, so still undecided on that. ****************In-GAME LOCATION****************Bring Dogmeat with you and look for Abraham Washington in his museum within Rivet City. Then ask him about the kennel. You need to accept the Declaration of Independence quest first, because he'll always bring that up. He will explain how he got it and offer to sell it for 1000 caps (unless you make a speech test to get a discount). There after, you can ask him to add/remove armour on dogmeat as you like. Completely reversible. *******************************COMPATIBILITY & TECHNICAL STUFF*******************************Unarmoured Dogmeat does not have the tactics or the search options. I left hime mostly unchanged to prevent conflicts with other mods. So he will have Tarrant's Obedient dogmeat options if you also use that mod. Armoured Dogmeat will not have the obedient Dogmeat options. Let me know if you want new features implemented in unarmoured Dogmeat too. Basically what is happening is that creatures do not wear armour at the moment. To get around this, what I have done is create a new follower and swap the 2 Dogmeat versions around using Abraham. ************INSTALLATION************Download the rar and simply extract the folders and files in the archive into the "data" folder of your fallout 3 directory. **************UNINSTALLATION**************Delete the following files: 1) \Data\Meshes\creatures\dog\armoureddogmeat.nif2) \Data\Textures\creatures\dog\armoureddogmeat.dds3) \Data\Textures\creatures\dog\armoureddogmeat_n.dds4) \Data\Shaikujins_Chrome_Dogmeat_Armour.esp5) \Data\ArmouredDogmeatReadme.txt *******CREDITS*******Tarrant's Obedient Dogmeat mod for the inspiration. Link to comment Share on other sites More sharing options...
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