wattbatt Posted December 1, 2021 Share Posted December 1, 2021 So, i am working on sapphire (thieves guild), i created my own project for her armor: i found an HDT “thievesguild variant” armor mesh and added a cbbe hdt body for reference (it s needed because the armor has no sleeves).It all overlaps good except when she sits down on the grindstone, her thigs get out from the trousers and i can’t get rid of this, i increased volume of vertices around that area one billion times and its getting almost ridiculous with bulge, and YET i still have this problem when shes at the grindstone. i am a noob at all this, could it be that the armor and the body have 2 different kinds of hdt or something? Link to comment Share on other sites More sharing options...
freddark Posted December 3, 2021 Share Posted December 3, 2021 You will have to do a bit of research into Outfit Studios masking, or just try it out. This function can delete body parts covered by clothing so they do not clip. In your OS project, Select the mask tab, paint the parts you want deleted, then invert mask. Parts in black will be kept. From the Slider tab select new Zap Slider, give it a name, then save your project and build the clothes. The offending body parts will be gone in the output. Good luck! Link to comment Share on other sites More sharing options...
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