RedxYeti Posted December 1, 2021 Posted December 1, 2021 Is there way to check if the player has a companion and then reference that companion as an actor? Im basically trying to get any companion to get in a chair if the player gets in a chair OnActivate() i dont mind using skse if needed.
dylbill Posted December 1, 2021 Posted December 1, 2021 for vanilla, you can use the Follower reference alias in the DialogueFollower quest. Something like: Actor current follower = Follower.GetActorRef() If follower ;do something endifThis wouldn't account for multiple follower mods though. To do that, you can make an area spell, put the condition GetRelationshipRank >= 3, that way it only affect companions, then put a script on the spell's magic effect with OnEffectStart, the target will be a companion.
RedxYeti Posted December 1, 2021 Author Posted December 1, 2021 On 12/1/2021 at 10:48 PM, dylbill said: for vanilla, you can use the Follower reference alias in the DialogueFollower quest. Something like: Actor current follower = Follower.GetActorRef() If follower ;do something endifThis wouldn't account for multiple follower mods though. To do that, you can make an area spell, put the condition GetRelationshipRank >= 3, that way it only affect companions, then put a script on the spell's magic effect with OnEffectStart, the target will be a companion. thank you, ill go with the spell
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