RedxYeti Posted December 1, 2021 Share Posted December 1, 2021 Is there way to check if the player has a companion and then reference that companion as an actor? Im basically trying to get any companion to get in a chair if the player gets in a chair OnActivate() i dont mind using skse if needed. Link to comment Share on other sites More sharing options...
dylbill Posted December 1, 2021 Share Posted December 1, 2021 for vanilla, you can use the Follower reference alias in the DialogueFollower quest. Something like: Actor current follower = Follower.GetActorRef() If follower ;do something endifThis wouldn't account for multiple follower mods though. To do that, you can make an area spell, put the condition GetRelationshipRank >= 3, that way it only affect companions, then put a script on the spell's magic effect with OnEffectStart, the target will be a companion. Link to comment Share on other sites More sharing options...
RedxYeti Posted December 1, 2021 Author Share Posted December 1, 2021 for vanilla, you can use the Follower reference alias in the DialogueFollower quest. Something like: Actor current follower = Follower.GetActorRef() If follower ;do something endifThis wouldn't account for multiple follower mods though. To do that, you can make an area spell, put the condition GetRelationshipRank >= 3, that way it only affect companions, then put a script on the spell's magic effect with OnEffectStart, the target will be a companion. thank you, ill go with the spell Link to comment Share on other sites More sharing options...
dylbill Posted December 2, 2021 Share Posted December 2, 2021 No problem Link to comment Share on other sites More sharing options...
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