grimxace Posted March 10, 2009 Share Posted March 10, 2009 Hello all. I am having a lot of trouble here. Now, instead of trying to explain what exactly I'm having trouble with (which would most likely end up extremely confusing to both you and I), I would like to simply, and to the point, ask: How the hell do I create a non-replacement re-textured Winterized Combat Helmet including the full face mask? I already created the custom texture and everything, but I want it to be non-replacing, so that I can have the original Winterized Combat Helmet and my version of it separate. And please, if you can, provide a decent tutorial or link and not just some half-assed explanation so that I can fully learn what to do. Thanks so much. Note: I've searched everywhere, so please don't reply with an obnoxious comment telling me to search the forums or anywhere else; trust me, I already have, so save your breath. Well, not necessarily your breath, but I'm sure you understand what I mean. Link to comment Share on other sites More sharing options...
Pax1138 Posted March 10, 2009 Share Posted March 10, 2009 1. In the GECK, under Miscellaneous > Texture Set, right click and choose New.2. In your new Texture Set window, put a unique name into the blank bar at the top. This is the ID name of your new texture set.3. Choose Diffuse, then Edit by the Texture bar and find your modified DDS.4. Under Normal/Gloss, do the same, but find your normal map (which should have the same name as your texture.dds, but with _n at the end of the name, but before the .dds). You can use the same normal map as the base texture if you didn't change too many of the details.5. You may have to repeat this process with a second texture, if you have different male/female texturs. I recommend labeling it as such, i.e. myoutfitF and myoutfitM.6. Now got to Items > Armor, find the armor you want to change (the Helmet, in your case), right click on it, and choose Edit.7. Change the ID of the Helmet from DLC02ArmorCombatSnowHelmet to whatever ("myDLC02ArmorCombatSnowHelmet", if you like, or even just "whatever", if you're feeling literal and snarky) and click OK. A little box will pop up, asking you if you want to create a new item or just change the name. Choose YES to create a new item. THIS IS THE BASIS FOR CREATING ALL NEW STUFF.8. Now you should have a new entry in the armor list called whatever (or "whatever," if you're a smartass), and you can edit its stats to your hearts content without modifiying the original.9. To change the texture, click on the top Edit button under Male - Biped Model. This controls the actual player model, and as you may be able to guess, the female box next to it is for girls. The edit below that one controls the world model that shows up when you drop an item, and the one below that is the PIPBOY icon.10. When you click the edit button, it should pop up with a Model Data menu, in which the preview window shows a floating helmet. On the left, in the Alternate Textures box, there should be two entries (for this helmet, anyway). Each controls a different texture on a different area of the model. In this case, the first one "objobjobjobjisomethingerother" holds the texture for the mask, while the other one "CombatArmorHelmet" is, obviously, the helmet.11. Double-click one either of these, and it'll give you a list out of Texture Sets, which you should have made enough of to hold all of your new textures. Just click on what texture you want to use for your mask, and what one you want to use for your helmet, and the preview shoudl change accordingly.12. Repeat for female model.13. Add your helmet somewhere into the game.14. SAVE and load your .esp15. Go into your game and find your new helmet.16. Rejoice! That was more typing than I originally intended. -Pax Link to comment Share on other sites More sharing options...
grimxace Posted April 2, 2009 Author Share Posted April 2, 2009 Wow, thanks so much.I honestly can't even explain how thankful I am right now. ... I love you. Link to comment Share on other sites More sharing options...
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