Consgrove Posted August 17, 2013 Share Posted August 17, 2013 I have MTUI, Imps Powered Power Armor, Primary Needs HUD, Imps Extended Hud, Quick Trade, FPS Weapon Wheel, Mod Configuration Menu, Project Nevada, Project Nevada Extra Options, Stimpak Counter NV and Neotropics Medical System. I am trying to use Unified HUD, but every time I activate these mods, they always conflict and forcefully close my Fallout New Vegas Launcher. (I have Fallout New Vegas Mod Manager and Fallout New Vegas Extended Script.) What order should I activate these mods in, so it doesn't conflict and close my Fallout New Vegas Launcher? (And, should I overwrite the HUD files every time it asks me to, when I activate one of these mods?)Also: Should I get Adjustable HUD (aHud)? I've seen a lot of people with this mod, and I am guessing it's very helpful... but please help me! Link to comment Share on other sites More sharing options...
ma1025 Posted August 17, 2013 Share Posted August 17, 2013 (edited) Instead of Primary Needs HUD and aHUD, just go for oHUD. When you installed Extended HUD, did you disable and delete the .esp file for Ambient Temperature? You probably don't have that mod installed and keeping Extended HUD's patch for it will crash your game on startup. Try this: Mod Configuration MenuMTUIoHUDProject Nevada (Don't allow it to overwrite MCM's files)Project Nevada - Extra Options (Don't allow it to overwrite MCM's files)FPS Weapon WheelPowered Power ArmorStimpak CounterNeotropics Medical SystemExtended HUDQuick TradeUnified HUD Of all you listed, I only use oHUD, MCM, and Extended HUD myself. I know you definitely have to activate Extended HUD after oHUD or it won't appear. Edited August 17, 2013 by ma1025 Link to comment Share on other sites More sharing options...
molenis Posted December 5, 2013 Share Posted December 5, 2013 (edited) Thanks a lot ma1025. I had running 20+ mods together and never able to get run more than one HUD mods at once. Finally I decided to uninstall everything and made a clean install. After that I installed mods with Fallout Mod Manager (before I always used manual installation - silly me) as you instructed. Everything works perfectly so far. Edited December 5, 2013 by molenis Link to comment Share on other sites More sharing options...
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