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Unified HUD - Extreme Conflict


Consgrove

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I have MTUI, Imps Powered Power Armor, Primary Needs HUD, Imps Extended Hud, Quick Trade, FPS Weapon Wheel, Mod Configuration Menu, Project Nevada, Project Nevada Extra Options, Stimpak Counter NV and Neotropics Medical System. I am trying to use Unified HUD, but every time I activate these mods, they always conflict and forcefully close my Fallout New Vegas Launcher. (I have Fallout New Vegas Mod Manager and Fallout New Vegas Extended Script.) What order should I activate these mods in, so it doesn't conflict and close my Fallout New Vegas Launcher? (And, should I overwrite the HUD files every time it asks me to, when I activate one of these mods?)

Also: Should I get Adjustable HUD (aHud)? I've seen a lot of people with this mod, and I am guessing it's very helpful... but please help me!

 

 

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Instead of Primary Needs HUD and aHUD, just go for oHUD.

 

When you installed Extended HUD, did you disable and delete the .esp file for Ambient Temperature? You probably don't have that mod installed and keeping Extended HUD's patch for it will crash your game on startup.

 

 

Try this:

 

Mod Configuration Menu

MTUI

oHUD

Project Nevada (Don't allow it to overwrite MCM's files)

Project Nevada - Extra Options (Don't allow it to overwrite MCM's files)

FPS Weapon Wheel

Powered Power Armor

Stimpak Counter

Neotropics Medical System

Extended HUD

Quick Trade

Unified HUD

 

Of all you listed, I only use oHUD, MCM, and Extended HUD myself. I know you definitely have to activate Extended HUD after oHUD or it won't appear.

Edited by ma1025
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  • 3 months later...

Thanks a lot ma1025. I had running 20+ mods together and never able to get run more than one HUD mods at once. Finally I decided to uninstall everything and made a clean install. After that I installed mods with Fallout Mod Manager (before I always used manual installation - silly me) as you instructed. Everything works perfectly so far.

Edited by molenis
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