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Remake vampirelord and werewolf animation for human skeleton!?


Nina28209

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Hi all!

 

Soo im in the process to converting over some high poly bodies and heads from a 3D software to my game for personal use :smile:

 

I already made the "human pose" (to fit the human skeleton and be able to copy over bone weights etc) but i am just not able to get the vampirelord and werewolf pose right because they are in such a weird and different position :sad:

But i found some nice humanoid werewolf and vampire morphs that id like to use with the pose and human skeleton.

 

So long story short i would wana use the vanilla human skeleton for werewolf and vampirelord. But the problem would be the hxk files right?

Would it be possible to redo the vampirelord and werewolf animations but with the male and female human skeleton?

I already saw sth similar on another website but didnt like the style of the animation, id like to have sth more similar to vanilla just not so chunky.

 

Would it be possible if sb helps me out here? No experience at all.

 

Or maybe you would be even open to redo the vampirelord and werewolf animations for the male and female human skeleton for me, would also be open to pay for your work of course :smile:

 

Hope to hear from you soon!

Edited by Nina28209
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I don't understand what you're trying to do. If you're just replacing the mesh, you can replace the meshes with your replacers. If they're not weight painted already, you can do that in outfit studio by first loading the monster skeleton in settings, load the vampire lord mesh as a reference, and than manipulate your mesh to fit the vampire lord reference to copy bone weights.

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So basically a human-like werewolf that can hold torches and weapons, and otherwise act like a human

 

Doable, and I've dabbled with hybrids and has some interesting outcomes there. If you are good with skeletons, node manipulation, and math, you can sculpt a werewolf frame that is human like. They have similar skeletons to an extent, just a matter of using correct positions and angles in the right places to result in a visual output you want

 

Way better route than to re-create a behavior framework

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No i dont want a werewolf that can hold torches etc but a werewolf and vampirelord that uses the human skeleton but acts as a vampirelord and werewolf...

I have humanoid werewolf and vampirelord meshes that should use the human skeleton but act as vampirelord and werewolf..
If you just change the skeleton to be human it doesnt work, the body stretches weirdly as the behaviour hkx is made with the vampirelord and werewolf skeleton which is totally different.
And i tried to get thew vampirelord and werewolf pose right already as i said but no chance

Thats why i search for somebody that can completely redo the vampirelord and werewolf behaviour hkx with the human skeleton

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My bad, makes sense. I made a centaur before and a wispmother that uses an edited human skeleton so was curious if that type of approach could be of interest

 

Far as I know no mod has ever created a new set of behaviors for an entirely new race. Its always an existing or spinoff and uses theirs as a base. Might be something out there but yeah thats a tall order to create a new set from the ground up but you never know

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