mathguareschi Posted August 17, 2013 Share Posted August 17, 2013 (edited) Hey guys. I've tried to get back to the game today, and after a long chain of downloads to get the Simple Dual Wielding working, the game doesn't start anymore. As it was a old installation with lots of mods, I've reinstalled the game, deleting all the previous mods and reinstalling some. But when I start the game (doesn't matter if via obse_loader or via the regular launcher) it briefly shows the Bethesda logo and crashes, saying that Oblivion stopped working. I think I've installed all the mods and patches on their last version (not 100% sure, though), but I'm not sure if the load order is right. I've noted on obse.log the following sentence: "plugin D:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during query" (you can check all the log down there). I've tried to move the file to the desktop and initializing the game, but it ended up the same. I'll copy paste below the content from obse_loader.log, obse.log and the load order on OMM by now. LOAD ORDER: Quote Oblivion.esmHorseCombatMaster.esmDLCHorseArmor.espDLCOrrery.espDLCFrostcrag.espDLCThievesDen.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espKnights.espDropLitTorchOBSE.espDLCShiveringIsles.espSimple Dual Wielding.espDarkBrotherhoodChronicles.espSP1stPLegs.espDeadly Reflex 6 - Timed Block with no damage or durability changes.espMounted_Spellcasting_Deadly_Reflex_Compatible.espDRSplatter.espDeadlyReflex 6 - Combat Moves.espDeadly Reflex 6 - HeX NifSE Patch.esp OBSE_LOADER.LOG: Quote crc = 3E51C65Cdll = D:\Program Files\Bethesda Softworks\Oblivion\obse_1_2_416.dllhookBase = 001D0000loadLibraryAAddr = 768149A7hook thread completelaunching oblivion OBSE.LOG: Quote OBSE: initialize (version = 20.6 010201A0)oblivion root = D:\Program Files\Bethesda Softworks\Oblivion\plugin directory = D:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\checking plugin D:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\MenuQue.dllSetOpcodeBase 000025D0RegisterCommand mqSetMessageBoxSource (25D0)RegisterCommand mqGetSelectedClass (25D1)RegisterCommand mqGetHighlightedClass (25D2)RegisterCommand Kyoma_Test (25D3)RegisterCommand mqGetEnchMenuBaseItem (25D4)RegisterCommand mqGetMapMarkers (25D5)RegisterCommand mqGetMenuChildFloatValue (25D6)RegisterCommand mqGetMenuChildStringValue (25D7)RegisterCommand mqSetMenuChildFloatValue (25D8)RegisterCommand mqSetMenuChildStringValue (25D9)RegisterCommand mqGetMenuChildHasTrait (25DA)RegisterCommand mqGetMenuChildName (25DB)RegisterCommand mqGetMenuChildCount (25DC)RegisterCommand mqCreateMenuFloatValue (25DD)RegisterCommand mqCreateMenuStringValue (25DE)RegisterCommand mqGetMenuActiveFloatValue (25DF)RegisterCommand mqGetMenuActiveStringValue (25E0)RegisterCommand mqSetMenuActiveFloatValue (25E1)RegisterCommand mqSetMenuActiveStringValue (25E2)RegisterCommand mqGetMenuActiveChildIndex (25E3)RegisterCommand InsertXML (25E4)RegisterCommand mqGetCurrentQuests (25E5)RegisterCommand mqGetCompletedQuests (25E6)RegisterCommand mqGetActiveQuest (25E7)RegisterCommand mqSetActiveQuest (25E8)RegisterCommand mqGetQuestCompleted (25E9)RegisterCommand mqUncompleteQuest (25EA)RegisterCommand mqGetActiveQuestTargets (25EB)RegisterCommand InsertXMLTemplate (25EC)RegisterCommand mqGetMenuGlobalStringValue (25ED)RegisterCommand mqSetMenuGlobalStringValue (25EE)SetOpcodeBase 000026B0RegisterCommand mqSetMenuGlobalFloatValue (26B0)RegisterCommand mqGetMenuGlobalFloatValue (26B1)RegisterCommand ShowGenericMenu (26B2)RegisterCommand ShowMagicPopupMenu (26B3)RegisterCommand ShowTrainingMenu (26B4)RegisterCommand GetGenericButtonPressed (26B5)RegisterCommand SetMenuEventHandler (26B6)RegisterCommand RemoveMenuEventHandler (26B7)RegisterCommand GetMenuEventType (26B8)RegisterCommand GetFontLoaded (26B9)RegisterCommand UpdateLocalMap (26BA)RegisterCommand GetLocalMapSeen (26BB)RegisterCommand GetWorldMapData (26BC)RegisterCommand IsTextEditInUse (26BD)RegisterCommand GetMousePos (26BE)RegisterCommand SetWorldMapData (26BF)RegisterCommand GetWorldMapDoor (26C0)RegisterCommand GetTextEditString (26C1)RegisterCommand ShowTextEditMenu (26C2)RegisterCommand SetTextEditString (26C3)RegisterCommand tile_GetFloat (26C4)RegisterCommand tile_GetString (26C5)RegisterCommand tile_HasTrait (26C6)RegisterCommand GetLoadedFonts (26C7)RegisterCommand tile_SetFloat (26C8)RegisterCommand tile_SetString (26C9)RegisterCommand tile_FadeFloat (26CA)RegisterCommand tile_GetInfo (26CB)RegisterCommand tile_GetName (26CC)RegisterCommand GetTextEditBox (26CD)RegisterCommand GetMouseImage (26CE)RegisterCommand SetMouseImage (26CF)SetOpcodeBase 000027B0RegisterCommand GetSkillCode (27B0)RegisterCommand IncrementPlayerSkillUseF (27B1)RegisterCommand TriggerPlayerSkillUseF (27B2)RegisterCommand ModPlayerSkillExpF (27B3)RegisterCommand GetPlayerSkillUseF (27B4)RegisterCommand GetPlayerSkillAdvancesF (27B5)RegisterCommand SetPlayerSkillAdvancesF (27B6)RegisterCommand GetRequiredSkillExpF (27B7)RegisterCommand GetSkillUseIncrementF (27B8)RegisterCommand SetSkillUseIncrementF (27B9)RegisterCommand GetSkillGoverningAttributeF (27BA)RegisterCommand SetSkillGoverningAttributeF (27BB)RegisterCommand GetSkillSpecializationF (27BC)RegisterCommand SetSkillSpecializationF (27BD)RegisterCommand GetAllSkills (27BE)RegisterCommand ShowLevelUpMenu (27BF)RegisterCommand SetTrainerSkillC (27C0)RegisterCommand GetRequiredSkillExpC (27C1)RegisterCommand GetSkillSpecializationC (27C2)RegisterCommand SetSkillSpecializationC (27C3)RegisterCommand GetTrainingMenuSkill (27C4)RegisterCommand GetTrainingMenuLevel (27C5)RegisterCommand GetTrainingMenuCost (27C6)RegisterCommand GetSkillForm (27C7)RegisterCommand GetAVSkillMasteryLevelC (27C8)RegisterCommand GetAVSkillMasteryLevelF (27C9)RegisterCommand tile_GetVar (27CA)plugin D:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 0000000F) loaded correctlychecking plugin D:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dllSetOpcodeBase 00002100RegisterCommand GetAvailableGraphicsMemory (2100)RegisterCommand GetScreenWidth (2101)RegisterCommand GetScreenHeight (2102)RegisterCommand LoadShader (2103)RegisterCommand ApplyFullscreenShader (2104)RegisterCommand RemoveFullscreenShader (2105)RegisterCommand SetShaderInt (2106)RegisterCommand SetShaderFloat (2107)RegisterCommand SetShaderVector (2108)RegisterCommand SetShaderTexture (2109)RegisterCommand ForceGraphicsReset (210A)RegisterCommand LoadTexture (210B)RegisterCommand FreeTexture (210C)RegisterCommand CreateHUDElement (210D)RegisterCommand SetHUDElementTexture (210E)RegisterCommand SetHUDElementColour (210F)RegisterCommand SetHUDElementPosition (2110)RegisterCommand SetHUDElementScale (2111)RegisterCommand SetHUDElementRotation (2112)RegisterCommand PurgeManagedTextures (2113)RegisterCommand IsShaderEnabled (2114)RegisterCommand LoadCubeTexture (2115)RegisterCommand LoadVolumeTexture (2116)RegisterCommand ReleaseTexture (2117)RegisterCommand LoadEffect (2118)RegisterCommand EnableEffect (2119)RegisterCommand DisableEffect (211A)RegisterCommand ReleaseEffect (211B)RegisterCommand SetEffectConstantB (211C)RegisterCommand SetEffectConstantI (211D)RegisterCommand SetEffectConstantF (211E)RegisterCommand SetEffectConstantV (211F)RegisterCommand SetEffectSamplerTexture (2120)RegisterCommand IsEffectEnabled (2121)RegisterCommand SetShaderConstantB (2122)RegisterCommand SetShaderConstantI (2123)RegisterCommand SetShaderConstantF (2124)RegisterCommand SetShaderSamplerTexture (2125)plugin D:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000002 OBGEv2 00000002) loaded correctlychecking plugin D:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dllplugin D:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue_OLD 00000000) reported as incompatible during querypatched EDIT: I've seen at other topics that people using Win7 should install the game outside Program Files folder, as it could not make the modifications to occur. But the previous installation was in the same folder and it was just fine.I have two HDs, C where Windows is installed and D, for everything else I install. Hope you guys can help. Thanks in advance! :smile: Edited August 17, 2013 by mathguareschi Link to comment Share on other sites More sharing options...
olha2 Posted August 17, 2013 Share Posted August 17, 2013 this is not about solving your problem: (however who knows, it may do if the problem is becouse of DR) but i recomand u to use: Unnecessary Violence III - Critical Mess http://oblivion.nexusmods.com/mods/40310/? as it has evrything that DR has and more, also its stil under denvelopment so u will get support if needed and sutch things Link to comment Share on other sites More sharing options...
mathguareschi Posted August 17, 2013 Author Share Posted August 17, 2013 (edited) On 8/17/2013 at 6:37 PM, olha2 said: this is not about solving your problem: (however who knows, it may do if the problem is becouse of DR) but i recomand u to use: Unnecessary Violence III - Critical Mess http://oblivion.nexusmods.com/mods/40310/? as it has evrything that DR has and more, also its stil under denvelopment so u will get support if needed and sutch things Thanks for the tip! I'm more than happy to receive some considerations about mods worth using. But AFAIK, I've installed DR because it was necessary for other mods I'm using (Simple Dual Wielding, if I'm not mistaken). I wonder if it would work with UVIII. Anyway, now about desinstalling UVII: I just open my OMM and desinstall the omod or do I have to make something else? Delete manually any file/folder, perhaps? Edited August 17, 2013 by mathguareschi Link to comment Share on other sites More sharing options...
olha2 Posted August 18, 2013 Share Posted August 18, 2013 if u installed Deadly Reflex with Omod simple deactivate it thru Omod by double clicking it, then go and install UVIII also UVIII has real Dual Wielding, so i don't need Simple Dual Wielding Link to comment Share on other sites More sharing options...
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