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Posted (edited)

SKYRIM

 

After finally getting the mesh to appear in the preview window, I encountered a few problems:

  • TEXTURES: BASE meshes\clutter\mortarpestle.nif : MortarPestle01:5 is missing a diffuse map
  • TEXTURES: BASE meshes\clutter\mortarpestle.nif : MortarPestle01:5 is missing a normal map
  • TEXTURES: BASE meshes\clutter\mortarpestle.nif : MortarPestle01:5 is missing an environment map
  • TEXTURES: BASE meshes\clutter\mortarpestle.nif : MortarPestle01:5 is marked for eye reflection, but is not skinned

I also have no idea about how to even articulate what's going on in the preview window. You're not supposed to see the lower half of the pestle from this angle.

 

http://i.imgur.com/C9MaN1B.png

 

How do I fix these problems?

Edited by fireundubh
Posted

Nevermind. My shader flags weren't set correctly. Now there are just texture problems and the mesh probably has too many triangles for such a tiny object.

 

http://i.imgur.com/qQFi4WL.png

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