fireundubh Posted August 17, 2013 Posted August 17, 2013 (edited) SKYRIM After finally getting the mesh to appear in the preview window, I encountered a few problems:TEXTURES: BASE meshes\clutter\mortarpestle.nif : MortarPestle01:5 is missing a diffuse mapTEXTURES: BASE meshes\clutter\mortarpestle.nif : MortarPestle01:5 is missing a normal mapTEXTURES: BASE meshes\clutter\mortarpestle.nif : MortarPestle01:5 is missing an environment mapTEXTURES: BASE meshes\clutter\mortarpestle.nif : MortarPestle01:5 is marked for eye reflection, but is not skinnedI also have no idea about how to even articulate what's going on in the preview window. You're not supposed to see the lower half of the pestle from this angle. http://i.imgur.com/C9MaN1B.png How do I fix these problems? Edited August 17, 2013 by fireundubh
fireundubh Posted August 17, 2013 Author Posted August 17, 2013 Nevermind. My shader flags weren't set correctly. Now there are just texture problems and the mesh probably has too many triangles for such a tiny object. http://i.imgur.com/qQFi4WL.png
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