Jump to content

Adding AI-packages to a follower via script?


Recommended Posts

Hi, I am trying to figure out how to add AI packages I have made onto my follower. Feels like I am overlooking something very simple. Some people seem to use quest aliases since you can have ai packages on them. I just don't know the "correct" way to do it. Or correct for my skill level at least. Which is very low in terms of scripting :sweat:

Link to comment
Share on other sites

Its the only way to make a dynamic actor use a package not on their base in the CK

 

WhateverQuest.ForceRefTo(Nazeem)

 

If multiple quests hold a reference the quest with top priority controls AI. At least I am 90% sure there. Might be some exceptions, little dusty on that

Link to comment
Share on other sites

https://www.creationkit.com/index.php?title=Category:Packages

 

Packages are processed in this order:

 

- quest alias packages

- quest alias package overrides

- actor package

- actor package overrides

 

Means packages directly on an actor will override the packages of the quest alias.

 

For followers you could attach packages directly to the actor that trigger before follower is recruited and if he's dismissed. Set conditions to the appropriate quest stage of your follower quest. If the follower is recruited, he may behave different. Attach these packages to the alias.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...