lowkey1979 Posted August 17, 2013 Share Posted August 17, 2013 Hi all, I'm currently working on a mod to give magic skill xp when using staves. Is there any way of checking a players currently active skill use multipliers, for calculating skill xp to give when the appropriate skill's used? Obviously I can check if Well Rested or Skill stones are active and add in appropriate modifiers, but I'd kinda like to have my script still work if someone's using the Uncapper to increase leveling speed (I often do when checking out a new perk mod, as an example) or some other mod that increases/decreases the skill multiplier rates. I can't find a way of retrieving it as an Actor Value, or from checking the MagicEffect itself. Any ideas? Or too hard with papyrus? Cheers Link to comment Share on other sites More sharing options...
lowkey1979 Posted August 18, 2013 Author Share Posted August 18, 2013 No one? I'll take that as a No then! Link to comment Share on other sites More sharing options...
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