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Accessing Skill Use Multipliers from Papyrus?


lowkey1979

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Hi all,

 

I'm currently working on a mod to give magic skill xp when using staves. Is there any way of checking a players currently active skill use multipliers, for calculating skill xp to give when the appropriate skill's used? Obviously I can check if Well Rested or Skill stones are active and add in appropriate modifiers, but I'd kinda like to have my script still work if someone's using the Uncapper to increase leveling speed (I often do when checking out a new perk mod, as an example) or some other mod that increases/decreases the skill multiplier rates. I can't find a way of retrieving it as an Actor Value, or from checking the MagicEffect itself. Any ideas? Or too hard with papyrus?

 

Cheers

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