Oneiros1 Posted August 18, 2013 Share Posted August 18, 2013 I've resumed playing FNV after several months and I've been bopping along just fine with my heap of mods running, UNTIL I got to Old World Blues (currently lvl 17). For some reason the Lobotomites and Y-17 Trauma Harnesses are spawning with 1hp each. Even wierder, if I reload a game with one of these guys already visible, after the reload it SHOWS them having 186hp or whatever (some perk or mod or something), but they still go down with one shot. I haven't gotten very far in OWB so it might apply to other monsters, but it doesn't apply to the roboscorpions, I know that much. I've tried shuffling the load order and rebuilding the merged patch but no change. FNVEdit shows no errors, the merged patch is all green. FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1Ambient Temperature.esm=1Advanced Recon Tech.esm=1Detect Traps.esm=1Interior Lighting Overhaul - Core.esm=1Inventory Access.esm=1More Perks.esm=1More Perks for Companions.esm=1More Perks for Dead Money.esm=1More Perks for Honest Hearts.esm=1More Perks for Old World Blues.esm=1More Traits.esm=1NSkies - Vanilla Edition.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1Primary Needs HUD.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1Interior Lighting Overhaul - L38PS.esm=1DarNifiedUINV.esp=1BIS - Brumbek's Inventory Sorting.esp=1BIS - Dead Money.esp=1BIS - Honest Hearts.esp=1BIS - Old World Blues.esp=1BIS - Lonesome Road.esp=1BIS - Gun Runners Arsenal.esp=1BIS - More Cactus Water Recipes.esp=1The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1The New Bison Steve Hotel.esp=1UHNV.esp=1UHNV-Dead Money.esp=1UHNV-Honest Hearts.esp=1UHNV-OWB.esp=1UHNV-Lonesome Road.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1EVE FNV - ALL DLC.esp=1Project Nevada - EVE All DLC.esp=1Detect Traps - Perk.esp=1More Perks Update.esp=1More Perks for Companions Update.esp=1More Perks for Dead Money Update.esp=1More Perks for Honest Hearts Update.esp=1More Perks for Old World Blues Update.esp=1More Traits Update.esp=1Detect Traps - DLC.esp=1Dire Contraptions.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech - Detect Traps.esp=1Advanced Recon Gear-Locations Doc Mitchell.esp=1GRA WRP Compatibility Patch.esp=1Advanced Recon Armor.esp=1Advanced Recon Armor-Easier Stealth.esp=1Advanced Recon Armor-Location Doc Mitchell.esp=1Advanced Recon Desert Ranger Helmet.esp=1Advanced Recon Gear - Project Nevada.esp=1FlashlightNVSE.esp=1Powered Power Armor.esp=1Ambient Temperature - PPA.esp=1Follower Home Marker.esp=1UnlimitedCompanions.esp=1UnlimitedCompanions SCRIPT FIX.esp=1Jump Fall Fixer.esp=1WMXUE.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1ILO - NVInteriors Project.esp=1Advanced Recon Riot Gear Helmet.esp=1WMXUE-CouriersStash.esp=1PNxEO MCMScriptFixes.esp=1MTB.esp=1PPA Hardened T51 PN Patch.esp=1PPA-PN Onyx Patch.esp=1Radar.esp=1merged patch.esp=1 Link to comment Share on other sites More sharing options...
Oneiros1 Posted August 18, 2013 Author Share Posted August 18, 2013 *sigh* Nevermind... somehow the "enemy endurance level" option in PN Rebalance got set to zero. Link to comment Share on other sites More sharing options...
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