jonesjoshuar Posted March 11, 2009 Share Posted March 11, 2009 if i make an activator in a quest that makes your character a vampire. Which there is a script ingame for that. However, can i modify the script so that the vampire loses its power in the day hours? I know you can put an if statement and get the game hours and do a comparison, if its night add the spells and the abilities, if day hours remove the spell and the abilities. Yet a few questions on it. Will this script stay in effect? It is on an activator and im unsure if continues on or for the single activation....im inclined to think the latter. Can I remove vampirism itself as well for the daytime. Although its possible that it will change your characters looks and i really do not want that. Link to comment Share on other sites More sharing options...
LoginToDownload Posted March 11, 2009 Share Posted March 11, 2009 Scripts on Activators can run outside of their activation, but if you want something that takes effect anywhere, you'll probably want to use a Quest script. GameMode scripts on Activators generally only run when the player is in their cell. Unfortunately, after you save with a vampirism attribute, losing said attribute will set your character's face back to the race default. There's a mod that drops your vampirism attribute to 0 right before saving, though I can't recall its name, but there's no other way around the reset. Since vampirism attributes are controlled by the spells, if you wanted to go a day without that reset, you might want to give the player a new ability with a Vampirism 1 effect when you take the old ones away. That way they'd also keep the eyes. Link to comment Share on other sites More sharing options...
Frodric Posted March 11, 2009 Share Posted March 11, 2009 You could also simply load up the no sun damage mod and see how he scripted that and combine it with a debuff during daylight hours that nullifies the vamp stats and powers. Well one debuff per vampire stage anyway. Not as elegant to be sure but certainly should be doable and possibly easier to do then the idea of removing Vamp characteristics which are a race edit. Link to comment Share on other sites More sharing options...
jonesjoshuar Posted March 11, 2009 Author Share Posted March 11, 2009 You could also simply load up the no sun damage mod and see how he scripted that and combine it with a debuff during daylight hours that nullifies the vamp stats and powers. Well one debuff per vampire stage anyway. Not as elegant to be sure but certainly should be doable and possibly easier to do then the idea of removing Vamp characteristics which are a race edit. I can always modify my quest plans around this, but i do not just want to get rid of sun damage but rid of all powers as well. Its part of a vampiric god quest. I will end up having a moral choice. so i can change it once you commit to the "evil choice" you hit full blown vampirism. Link to comment Share on other sites More sharing options...
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