Vai1lyn Posted December 11, 2021 Share Posted December 11, 2021 Hi! I need some help with my mod. Basically, I'm trying to create an isolated tribe of Bosmer. These Bosmer should generally attack the player on sight. However, if the player is also a Bosmer, they should be friendly towards them. To create the tribe, I created a new faction. This faction has an ally relationship to itself, and an enemy relationship towards PlayerFaction. How can I make it that they do not attack Bosmer player characters (but still attack characters of other races)? Please note that I don't have access to the Creation Kit Papyrus Compiler, so I cannot use scripts to achieve my goal. The modding resource I have is SSEEdit. I saw that factions have c Conditions section. What happens if said conditions are true or false? Does that determine if the faction is truly applied to NPCs? Thanks! Link to comment Share on other sites More sharing options...
Vai1lyn Posted December 11, 2021 Author Share Posted December 11, 2021 Also, please no "then simply get the CK" answers. I tried to, but it doesn't support my operating system, even with the use of emulation / virtualization / compatibility layers. Thanks! Link to comment Share on other sites More sharing options...
Vai1lyn Posted December 11, 2021 Author Share Posted December 11, 2021 Ok, I may have found a solution: what happens if PlayerFaction is an enemy of TribeFaction, but the player is part of TribeFaction (which has an ally replationship to itself)? If they ignore the player when he is part of TribeFaction, I can use SPID to distribute the faction to them based on conditions (i.e. being a Bosmer) Link to comment Share on other sites More sharing options...
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