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Making a mod using multiple plugins as dependencies


MasterMcChief

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Hello!

 

I'm trying to make a mod that uses the object effect from one mod on an armor from another mod.

I select the plugins I need in the GECK, it loads, I make my edits, I select the object effect I want for the armor, hit OK, save, and close.

 

I test it ingame and it doesn't work.

 

I go back and check and the .esp I just made doesn't require the one that has the object effect as a dependency, and I check in the GECK and sure enough the object effect I put on the armor is also gone, reset to NONE.

 

What is the issue? Is it not possible to have multiple plugins as dependencies? Only .esm?

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I figured it out.

You cannot use things from one plugin in another plugin. The GECK simply does not allow it.

 

So I changed the .esp to an .esm using FNVEdit, but the filename remained .esp.

 

Meaning when I go to use the mod, the mod still requires a "mod.esp" file instead of a "mod.esm" file, so when people try to use the mod, it'll work just fine.

 

Posting just in case anyone else encounters this issue!

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They're both solutions.

 

If your solution works better it doesn't make this one any less of a solution.

 

Saying this "isn't the solution" is just being unhelpfully pedantic.

 

"Yes, this works, but, to streamline the process, you can get the GECK Extender mod! It allows you to do this type of thing automatically!"

 

See? :P

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