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Theoretical ponderings


Frodric

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I have been wondering about a few issues with the Dark Brotherhood quests. Specifically could you use something on the nature of germ warfare to kill some of the targets. The Draconis family members have a few it might work on. The first issue are there any diseases which will kill someone infected with them and would work on the NPC? If there are that would leave the issue of infecting them without being noticed (if we didn't care about being noticed we could just hit them in the head with a large metal object). Anyone have any ideas? I've placed this in MOD discussion since I think some minor modification of the DB quests or critter behavior might be needed.
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I have been wondering about a few issues with the Dark Brotherhood quests. Specifically could you use something on the nature of germ warfare to kill some of the targets. The Draconis family members have a few it might work on. The first issue are there any diseases which will kill someone infected with them and would work on the NPC? If there are that would leave the issue of infecting them without being noticed (if we didn't care about being noticed we could just hit them in the head with a large metal object). Anyone have any ideas? I've placed this in MOD discussion since I think some minor modification of the DB quests or critter behavior might be needed.

 

you could make a script effect. If get x days kill the actor. That is a custom thing though and im unsure of the effects on it in dark brotherhood. I havent played very many of DB quests though.

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Well I was looking through the diseases and it seems Chanthrax Blight (drain agility/speed 10 points) is the only disease some NPC begger isn't already carrying. Would it be possible in the CS to script the disease to tick down like a DoT? Something like once every 24 hours drain the 10 points with the NPC dying at 0? As for getting the disease component it seems that headless zombies can carry it so make a random drop on Zombies called diseased flesh? Script the On Actor event to the diseased flesh in inventory? Bit tricky for the PC but if the check is once a day not too rough.

 

EDIT: Just had a thought maybe make the disease use a modified poison apple script just slow it down a small bit. Say if the inventory check is positive apply -3 points end/hour till cured or 0 points end at which point the NPC dies?

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