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Model looking strange in preview, but fine in Nifskope.


Woz616

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I've been working on a helmet model for Fallout 3 for hours now. The idea behind it was to create a box hat. I finished the model, textured it and imported it into nifskope as a obj. Copied the stripdata onto another base model as you do and it all looked fine (although for some reason the textures didn't show). When i saved the Nif file and previewed it in GECK i get this.

http://img4.imageshack.us/img4/6418/problemo.jpg

Assuming this won't work in game, i'm asking your help. I've searched around but havn't found anything of use. When i preview it in GECK it brings up an error saying that the model is missing a diffuse map and a normal map, but i've stated these in the Nif file.

Heres a render of what my Boxhead will end up looking.

http://img3.imageshack.us/img3/4403/boxheadi.jpg

Thanks in advance.

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what did you use as the base nif to copy over? possibly it needs rigging

a similar thing happened to me when i pasted a mask over the ghoul mask.

 

but since its a box with an open bottom (looks great by the way) you might be best off copying over something like the antagonizers helmet or similar

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