Krazyguy75 Posted August 20, 2013 Share Posted August 20, 2013 Hello again, I want to swap teams at the start of the tactical game, so you control the Aliens and the humans are AI controlled (permanently). I also want this to occur without the limits placed on mind control (the limit of time, the inability to mind control, etc). Also, without the game ending due to the lack of human on your team. I also plan to do modifications on the strategy game to match this, but I'm not going to undertake those until I can at least get the tactical game underway. Another clarification: I don't want Aliens on my squad, because that would spawn them at a human spawn, restrict their numbers, and allow modifications to their loadouts. Even if the previous two problems could be avoided, I really don't want them to be able to choose which aliens they have to work with. I've been looking through XComGame, and while I see plenty of references to Teams, as well as the SwapTeams function, I can't find the base location where it decides that spawned aliens are on one team and humans are on the other. I think you could put in a function to trigger at the start of the tactical game that would swap everybody's teams, but I'm not sure how to implement that correctly (what would I replace to get it to trigger properly). How would be the easiest and most efficient way to go about doing this? Link to comment Share on other sites More sharing options...
dubiousintent Posted August 20, 2013 Share Posted August 20, 2013 Now THATS a new approach. Doesn't look like anyone has researched how to do that so far. The most I've seen is enabling the Development Shell and using the Development Console commands to swap teams. I'd point you to Wiki pages on both, but the Wiki seems to be down for the last week or so. Best I can offer at the moment is this thread and suggest ToolBoks to get the Shell working. Various R&D discussions about Alien Pods may also prove helpful in pointing you to the UPKs you need start looking at. -Dubious- Link to comment Share on other sites More sharing options...
Krazyguy75 Posted August 20, 2013 Author Share Posted August 20, 2013 I've already got that enabled, but thank you for the help. I think SeqAct_SwapTeams might be what I'm looking for, but I'm fairly new to unreal programming, so I'm not quite sure exactly what it is that I'm looking for. If it is what I'm looking for, I'd appreciate help finding the hexes to replace so that it triggers at the start of the tactical battle (preferrably before the aliens are revealed). Link to comment Share on other sites More sharing options...
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