Castyrael Posted August 20, 2013 Share Posted August 20, 2013 Good Night Guys, i'm with a little problem here. After I came out from vault 101 a few seconds later my game crash to Desktop and i can't figure out the problem... I've tried making an FO3Edit patch and an Bashed Patch, but nothing solved. Here's my actual load order: === Active Mods* 00 Fallout3.esm* 01 Anchorage.esm* 02 ThePitt.esm* 03 StreetLights.esm* 04 BrokenSteel.esm* 05 PointLookout.esm* 06 Zeta.esm* 07 The Librarian.esm* 08 CRAFT.esm* 09 CALIBR.esm [Version 1.3]* 0A xCALIBR.esm* 0B ARSENAL MOD.esm* 0C Project Beauty.esm* 0D FACE3.esm* 0E ArefuExpandedByAzar.esm* 0F tubrrCompound.esm* 10 Vault 101 Revisited.esm* 11 CubeExperimental (EN).esm* 12 EVE.esm* 13 Apocalypse Armory.esm* 14 FOOK2 - Main.esm* 15 FOOK2 - [DIK] DLC Improvement Kit.ESM* 16 Mart's Mutant Mod.esm* 17 Enhanced Weather - Rain and Snow.esm* 18 Xepha's Dynamic Weather.esm* 19 AmyWong.esm* 1A DCInteriors_ComboEdition.esm* 1B Abbreviated Effects.esm* ++ Project Beauty- Broken Steel.esp* ++ Project Beauty- Point Lookout.esp* ++ FACE3 - NPCS.esp* ++ FACE3 - DLC04 Point Lookout.esp* ++ FACE3 NPCS - DLC03 Broken Steel.esp* ++ UPP - Original Perks.esp* ++ ArefuExpandedByAzar-FixEyes.esp* ++ FOOK2 - Project Beauty.esp* 1C Apocalypse Armory - CALIBR.esp* ++ Apocalypse Armory - xCALIBR.esp* ++ Apocalypse Armory - Optional Historical Names.esp* ++ ARSENAL MOD.esp* ++ Mart's Mutant Mod - DLC Point Lookout.esp* ++ Mart's Mutant Mod - Zones Respawn.esp* ++ Mart's Mutant Mod - Tougher Traders.esp* ++ Mart's Mutant Mod - Natural Selection.esp* ++ Mart's Mutant Mod - Master Menu Module.esp* ++ CP - FACE3 [MMM] Racefix.esp* ++ ARSENAL MOD+Mart's Mutant Mod.esp* 1D AmyWong - DLCs.esp* 1E AmyWong - CALIBR 1.3.esp* 1F AmyWong - FOOK2 1.1.esp* ++ The Mantis Imperative - Nasty Zeta No Scaling.esp [Version 1.1]* 20 dD - Enhanced Blood Main.esp* ++ dD-Smaller Wounds.esp* ++ Xepha's Dynamic Weather - Night Eye Edition.esp* ++ M61FGR.esp* ++ Fallout 3 Girls Redone.esp* ++ CP - FACE3 NPCS [MMM+FOOK2].esp* ++ CP - FACE3 NPCS [DIK].esp* ++ dD-Smaller Spatters Realistic.esp* ++ ARSENAL MOD_Vanila Replacer.esp* ++ FOOK - DIK - Project Beauty.esp* 21 mika_essential.esp* ++ Mika_essential - Project Beauty.esp* 22 DarNifiedUIF3.esp* 23 CRAFT - Activation Perk.esp* 24 ArefuExpandedByAzar-Radio.esp* 25 UPP - Pack 1.esp* 26 UPP - Pack 2.esp* 27 UPP - Quest Perks.esp* 28 VDSP-01.esp* 29 A Little Mutant Problem.esp* 2A AQFH.esp [Version 1.05]* 2B AQFH2.esp* 2C AQFH_C_103.esp [Version 1.03]* 2D Darkness.esp* 2E HeirApparent.esp [Version 1.81]* 2F IntoTheDeepWoods.esp [Version 1.061]* 30 NightmareRealm.esp* 31 Northern Enclave Base.esp* 32 NotSoFast.esp [Version 1.07]* 33 Orion's Gate - Interiors.esp* 34 PLweightadjust.esp [Version 1.08]* 35 PLFewerItems.esp* 36 The Mantis Imperative - Mantis.esp [Version 1.08]* 37 The Mantis Imperative - Jello.esp [Version 1.08--ADVENTURE]* 38 The Mantis Imperative - XP.esp [Version 1.0]* 39 The Mantis Imperative - SkillBooks.esp [Version 1.05]* 3A The Mantis Imperative - Medical.esp [Version 1.00]* 3B The Mantis Imperative - Combat.esp [Version 1.0]* 3C The Librarian - Market Comes Alive.esp* 3D tubRRCompound.esp* 3E bzArmour.esp* 3F ArefuExpandedByAzar-FixMisc.esp* 40 ArefuExpandedByAzar-FixOptRemOld.esp* 41 ArefuExpandedByAzar-FixOptAddNew.esp* 42 Megaton House and Theme Overhaul.esp* 43 Mole Rat Maze.esp* 44 Trophies - Megaton.esp* 45 Trophies- Tenpenny.esp* 46 FOOK2 - Main.esp* 47 FOOK2 - [DIK] DLC Improvement Kit.esp* 48 Apocalypse Armory.esp* 49 Apocalypse Armory - DLC Enhancements.esp* 4A AsharasLightningItems.esp* 4B BerettaTwoTone AH.esp* 4C Shaikujins_Chrome_Dogmeat_Armour.esp* 4D Jessica Outfit.esp* 4E K2Clothes_BrownLeather03.esp* 4F Stealthboy Recon Armor - CRAFT.esp* 50 Responsive Kill Reactions.esp [Version 1.1]* 51 EVE.esp* 52 EVE Operation Anchorage.esp* 53 Apocalypse Armory + EVE.esp* 54 Mart's Mutant Mod.esp* 55 Mart's Mutant Mod - DLC Anchorage.esp* 56 Mart's Mutant Mod - DLC The Pitt.esp* 57 Mart's Mutant Mod - DLC Broken Steel.esp* 58 Mart's Mutant Mod - DLC Zeta.esp* ++ Mart's Mutant Mod - Project Beauty.esp* 59 JessiCompanion.esp* 5A bittercup_comp.esp* 5B AsharasPresets.esp* 5C FasterMorePowerfulMines.esp [Version 1.0]* 5D The Mantis Imperative - Nasty Zeta.esp [Version 1.1]* 5E Enhanced Weather - Rain and Snow in Fallout.esp* 5F Enhanced Weather - Radioactive Rain and Snow Plugin.esp* 60 Enhanced Weather - Weather Sounds in Interiors.esp* 61 Enhanced Weather - Sneak Bonus during Storms.esp* 62 Enhanced Weather - REBOOT.esp* 63 Realistic Interior Lighting.esp* 64 Realistic Interior Lighting - BS.esp* 65 Realistic Interior Lighting - OA.esp* 66 Realistic Interior Lighting - PL.esp* 67 Xepha's Dynamic Weather - Main.esp* 68 Xepha's Dynamic Weather - Anchorage.esp* 69 Xepha's Dynamic Weather - The Pitt.esp* 6A Xepha's Dynamic Weather - Broken Steel.esp* 6B Xepha's Dynamic Weather - Point Lookout.esp* 6C Xepha's Dynamic Weather - Rain.esp* 6D Xepha's Dynamic Weather - Sandstorm.esp* 6E Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp* 6F Xepha's Dynamic Weather - Green Tint Remover.esp* 70 Xepha's Dynamic Weather - Sandstorms Damage Armor.esp* 71 Xepha's Dynamic Weather - Weather Machine.esp* 72 Xepha's Dynamic Weather - Weather Machine (+Rain).esp* ++ Xepha's Dynamic Weather - Anchorage (NEE).esp* ++ Xepha's Dynamic Weather - Rain (NEE).esp* 73 Vianna Beach House Additions.esp* 74 Vianna Darker Nights.esp* 75 Viannna Waterfall Sounds.esp* 76 dD-Less Screen Blood Time.esp* 77 JNF B.L.A.Z.E..esp* 78 Anchorage Frozen Armoury.esp* 79 Colossus Hvy Armor.esp* 7A The Librarian - Market Music.esp* 7B The Mantis Imperative - FlatVATS.esp [Version 1.0]* ++ FO3 PATCH.esp The ones with "++" are in Bashed Patch Hope you guys can help me... 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Castyrael Posted August 21, 2013 Author Share Posted August 21, 2013 (edited) Anyone???????????????? Edited August 25, 2013 by romis14roman Link to comment Share on other sites More sharing options...
Castyrael Posted September 1, 2013 Author Share Posted September 1, 2013 Guys, no one can help?? Please... Link to comment Share on other sites More sharing options...
Aonghus Posted September 1, 2013 Share Posted September 1, 2013 That's one heavily patched game! I'm not sure how to handle this with a bashed patch, but in FO3Edit, if you open the program and work up from the bottom of the mod list selecting "Sort Masters" for each file, you may be able to find your problem child. (Make a new merged patch after doing this.) Failing that, you're left with the old standby of deactivating everything and reactivating them individually. The good news is that you're at a clearly defined crash point, so none of this playing the game for a while waiting for a fix. The bad news is it's still a time intensive procedure. Possible choke points I've spotted in your load order based on my experience: 1). You have MMM deactivated, but the DLC add-ons still in your game.2). You have both enhanced weather and Xepha's Dynamic weather enabled. I'm not sure how well those two play together.2). Mods that I've tried but had problems with: Arefue Expanded, Amy Wong, Nightmare Realm, CubeExperimental, Radioactive Rain and Snow Pluggin, and any of the Moose mod add-on files. (I'm not saying that any of them is to blame, just that I've had issues in the past with them. Particularly in conjunction with FOOK, (Which has a reputation for not playing well with others) I'd keep an eye on them. Link to comment Share on other sites More sharing options...
Castyrael Posted September 18, 2013 Author Share Posted September 18, 2013 Well, thank you for the advice...I'm a little busy right now with my job, but ASAP i will try to look in my load order and follow the tips... Link to comment Share on other sites More sharing options...
Castyrael Posted September 20, 2013 Author Share Posted September 20, 2013 Hi Guys...I tooked some time and figured out the problem...For now the Mod "An Evening with Mister Manchester" was causing the problem...i disabled it and the game is running...If i figure something more, i will tell you...Thanks for now... Link to comment Share on other sites More sharing options...
panzersharkcat Posted September 22, 2013 Share Posted September 22, 2013 For Puce Moose's mods, it's best if you have use FO3Edit to flag them as master files. It greatly improves their stability. Link to comment Share on other sites More sharing options...
Aonghus Posted September 22, 2013 Share Posted September 22, 2013 And you definitely want to include Moose's work in your game. IMHO, he's one of the best adventure writers in the Nexus community. Link to comment Share on other sites More sharing options...
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