AnarkyzmA Posted March 12, 2009 Share Posted March 12, 2009 I've tried to make reflective textures similar to this: http://www.tesnexus.com/downloads/images/1...-1190663188.jpg However, it seems that the oblivion method does not work for fallout 3, does anybody know of a way to make similar textures for fallout 3? Link to comment Share on other sites More sharing options...
The SH0CKER Posted March 12, 2009 Share Posted March 12, 2009 Its looks like the model has a low opacity rather than a texture with an enviroment map :blink: Anyway it just doesn't look like a reflective material. Whats reflected should be tinted more to the colour of the material, then distorted/blurred, all while clearly being able to still see what the object is made out of ( Attached image ) To answer your question, I loosely remember seeing a texture with _env or _enm suffix on one of the weapons but I wouldn't know how to implement them. Considering i've never seen a Fallout 3 reflective texture used in the game I wonder whether Bethesda has even included it. Link to comment Share on other sites More sharing options...
AnarkyzmA Posted March 12, 2009 Author Share Posted March 12, 2009 Thanks for your reply. And, yeah, I'm not sure whether Bethesda has included it in Fallout 3, it doesn't look like it =[ Link to comment Share on other sites More sharing options...
shaikujin Posted March 13, 2009 Share Posted March 13, 2009 I was looking for articles on making shiny metallics too, and found this article: http://thenexusforums.com/index.php?showtopic=58451 Hopefully it helps. Also, I did achieve a shiny effect once when I incorrectly modified the path of the normal and diffuse maps in a certain nif to point to a normal (ie 2 normals, no diffuse). Some areas were really shiny/glossy. But some other areas looks patchy. Link to comment Share on other sites More sharing options...
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