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Reflective textures in Fallout 3?


AnarkyzmA

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I've tried to make reflective textures similar to this: http://www.tesnexus.com/downloads/images/1...-1190663188.jpg

 

However, it seems that the oblivion method does not work for fallout 3, does anybody know of a way to make similar textures for fallout 3?

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Its looks like the model has a low opacity rather than a texture with an enviroment map :blink:

 

Anyway it just doesn't look like a reflective material. Whats reflected should be tinted more to the colour of the material, then distorted/blurred, all while clearly being able to still see what the object is made out of ( Attached image )

 

To answer your question, I loosely remember seeing a texture with _env or _enm suffix on one of the weapons but I wouldn't know how to implement them. Considering i've never seen a Fallout 3 reflective texture used in the game I wonder whether Bethesda has even included it.

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Thanks for your reply. And, yeah, I'm not sure whether Bethesda has included it in Fallout 3, it doesn't look like it =[
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I was looking for articles on making shiny metallics too, and found this article:

 

http://thenexusforums.com/index.php?showtopic=58451

 

Hopefully it helps.

 

Also, I did achieve a shiny effect once when I incorrectly modified the path of the normal and diffuse maps in a certain nif to point to a normal (ie 2 normals, no diffuse). Some areas were really shiny/glossy. But some other areas looks patchy.

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